Artificial Intelligence (AI) is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"[1] where an intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success.[2]John McCarthy, who coined the term in 1956,[3] defines it as "the science and engineering of making intelligent machines."[4]
The field was founded on the claim that a central property of human beings, intelligence—the sapience of Homo sapiens—can be so precisely described that it can be simulated by a machine.[5] This raises philosophical issues about the nature of the mind and limits of scientific hubris, issues which have been addressed by myth, fiction and philosophy since antiquity.[6] Artificial intelligence has been the subject of breathtaking optimism,[7] has suffered stunning setbacks[8] and, today, has become an essential part of the technology industry, providing the heavy lifting for many of the most difficult problems in computer science.[9]
AI research is highly technical and specialized, so much so that some critics decry the "fragmentation" of the field.[10] Subfields of AI are organized around particular problems, the application of particular tools and around longstanding theoretical differences of opinion. The central problems of AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects.[11] General intelligence (or "strong AI") is still a long-term goal of (some) research[12], while many researchers no longer believe that this is possible.
Mary Shelley's Frankenstein,[23] considers a key issue in the ethics of artificial intelligence: if a machine can be created that has intelligence, could it also feel? If it can feel, does it have the same rights as a human being? The idea also appears in modern science fiction: the film Artificial Intelligence: A.I. considers a machine in the form of a small boy which has been given the ability to feel human emotions, including, tragically, the capacity to suffer. This issue, now known as "robot rights", is currently being considered by, for example, California's Institute for the Future,[24] although many critics believe that the discussion is premature.[25]
Several futurists argue that artificial intelligence will transcend the limits of progress and fundamentally transform humanity. Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology with uncanny accuracy) to calculate that desktop computers will have the same processing power as human brains by the year 2029, and that by 2045 artificial intelligence will reach a point where it is able to improve itself at a rate that far exceeds anything conceivable in the past, a scenario that science fiction writer Vernor Vinge named the "technological singularity".[27]Edward Fredkin argues that "artificial intelligence is the next stage in evolution,"[29] an idea first proposed by Samuel Butler's "Darwin among the Machines" (1863), and expanded upon by George Dyson in his book of the same name in 1998. Several futurists and science fiction writers have predicted that human beings and machines will merge in the future into cyborgs that are more capable and powerful than either. This idea, called transhumanism, which has roots in Aldous Huxley and Robert Ettinger, is now associated with robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil.[27]Transhumanism has been illustrated in fiction as well, for example in the mangaGhost in the Shell and the science fiction series Dune. Pamela McCorduck writes that these scenarios are expressions of an ancient human desire to, as she calls it, "forge the gods."[6]
In the middle of the 20th century, a handful of scientists began a new approach to building intelligent machines, based on recent discoveries in neurology, a new mathematical theory of information, an understanding of control and stability called cybernetics, and above all, by the invention of the digital computer, a machine based on the abstract essence of mathematical reasoning.[30]
The field of modern AI research was founded at a conference on the campus of Dartmouth College in the summer of 1956.[31] Those who attended would become the leaders of AI research for many decades, especially John McCarthy, Marvin Minsky, Allen Newell and Herbert Simon, who founded AI laboratories at MIT, CMU and Stanford. They and their students wrote programs that were, to most people, simply astonishing:[32] computers were solving word problems in algebra, proving logical theorems and speaking English.[33] By the middle 60s their research was heavily funded by the U.S. Department of Defense,[34] and they were optimistic about the future of the new field:
1965, H. A. Simon: "[M]achines will be capable, within twenty years, of doing any work a man can do"[35]
1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial intelligence' will substantially be solved."[36]
These predictions, and many like them, would not come true. They had failed to recognize the difficulty of some of the problems they faced.[37] In 1974, in response to the criticism of England's Sir James Lighthill and ongoing pressure from Congress to fund more productive projects, the U.S. and British governments cut off all undirected, exploratory research in AI. This was the first AI winter.[38]
In the early 80s, AI research was revived by the commercial success of expert systems,[39] a form of AI program that simulated the knowledge and analytical skills of one or more human experts. By 1985 the market for AI had reached more than a billion dollars, and governments around the world poured money back into the field.[40] However, just a few years later, beginning with the collapse of the Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer lasting AI winter began.[41]
In the 90s and early 21st century, AI achieved its greatest successes, albeit somewhat behind the scenes. Artificial intelligence is used for logistics, data mining, medical diagnosis and many other areas throughout the technology industry.[9] The success was due to several factors: the incredible power of computers today (see Moore's law), a greater emphasis on solving specific subproblems, the creation of new ties between AI and other fields working on similar problems, and above all a new commitment by researchers to solid mathematical methods and rigorous scientific standards.[42]
Artificial intelligence, by claiming to be able to recreate the capabilities of the human mind, is both a challenge and an inspiration for philosophy. Are there limits to how intelligent machines can be? Is there an essential difference between human intelligence and artificial intelligence? Can a machine have a mind and consciousness? A few of the most influential answers to these questions are given below.[43]
If a machine acts as intelligently as a human being, then it is as intelligent as a human being.Alan Turing theorized that, ultimately, we can only judge the intelligence of a machine based on its behavior. This theory forms the basis of the Turing test.[44]
"Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This assertion was printed in the proposal for the Dartmouth Conference of 1956, and represents the position of most working AI researchers.[5]
"A physical symbol system has the necessary and sufficient means of general intelligent action." This statement claims that the essence of intelligence is symbol manipulation.[45]Hubert Dreyfus argued that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a "feel" for the situation rather than explicit symbolic knowledge.[46][47]
A formal system (such as a computer program) can not prove all true statements.Roger Penrose is among those who claim that Gödel's theorem limits what machines can do.[48][49]
"The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[50] Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.[51]
The brain can be simulated.Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.[52]
AI research
In the 21st century, AI research has become highly specialized and technical. It is deeply divided into subfields that often fail to communicate with each other.[10] Subfields have grown up around particular institutions, the work of particular researchers, particular problems (listed below), long standing differences of opinion about how AI should be done (listed as "approaches" below) and the application of widely differing tools (see tools of AI, below).
Problems of AI
The problem of simulating (or creating) intelligence has been broken down into a number of specific sub-problems. These consist of particular traits or capabilities that researchers would like an intelligent system to display. The traits described below have received the most attention.[11]
Deduction, reasoning, problem solving
Early AI researchers developed algorithms that imitated the step-by-step reasoning that human beings use when they solve puzzles, play board games or make logical deductions.[53] By the late 80s and 90s, AI research had also developed highly successful methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[54]
For difficult problems, most of these algorithms can require enormous computational resources — most experience a "combinatorial explosion": the amount of memory or computer time required becomes astronomical when the problem goes beyond a certain size. The search for more efficient problem solving algorithms is a high priority for AI research.[55]
Human beings solve most of their problems using fast, intuitive judgments rather than the conscious, step-by-step deduction that early AI research was able to model.[56] AI has made some progress at imitating this kind of "sub-symbolic" problem solving: embodied approaches emphasize the importance of sensorimotor skills to higher reasoning; neural net research attempts to simulate the structures inside human and animal brains that gives rise to this skill.
Knowledge representation[57] and knowledge engineering[58] are central to AI research. Many of the problems machines are expected to solve will require extensive knowledge about the world. Among the things that AI needs to represent are: objects, properties, categories and relations between objects;[59] situations, events, states and time;[60] causes and effects;[61] knowledge about knowledge (what we know about what other people know);[62] and many other, less well researched domains. A complete representation of "what exists" is an ontology[63] (borrowing a word from traditional philosophy), of which the most general are called upper ontologies.
Among the most difficult problems in knowledge representation are:
Many of the things people know take the form of "working assumptions." For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[64] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[65]
The number of atomic facts that the average person knows is astronomical. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering — they must be built, by hand, one complicated concept at a time.[66] A major goal is to have the computer understand enough concepts to be able to learn by reading from sources like the internet, and thus be able to add to it's own ontology.
Much of what people know isn't represented as "facts" or "statements" that they could actually say out loud. For example, a chess master will avoid a particular chess position because it "feels too exposed"[67] or an art critic can take one look at a statue and instantly realize that it is a fake.[68] These are intuitions or tendencies that are represented in the brain non-consciously and sub-symbolically.[69] Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated AI or computational intelligence will provide ways to represent this kind of knowledge.[69]
Intelligent agents must be able to set goals and achieve them.[70] They need a way to visualize the future (they must have a representation of the state of the world and be able to make predictions about how their actions will change it) and be able to make choices that maximize the utility (or "value") of the available choices.[71]
In some planning problems, the agent can assume that it is the only thing acting on the world and it can be certain what the consequences of its actions may be.[72] However, if this is not true, it must periodically check if the world matches its predictions and it must change its plan as this becomes necessary, requiring the agent to reason under uncertainty.[73]
Machine learning[75] has been central to AI research from the beginning.[76]Unsupervised learning is the ability to find patterns in a stream of input. Supervised learning includes both classification (be able to determine what category something belongs in, after seeing a number of examples of things from several categories) and regression (given a set of numerical input/output examples, discover a continuous function that would generate the outputs from the inputs). In reinforcement learning[77] the agent is rewarded for good responses and punished for bad ones. These can be analyzed in terms of decision theory, using concepts like utility. The mathematical analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory.
Natural language processing[78] gives machines the ability to read and understand the languages that the human beings speak. Many researchers hope that a sufficiently powerful natural language processing system would be able to acquire knowledge on its own, by reading the existing text available over the internet. Some straightforward applications of natural language processing include information retrieval (or text mining) and machine translation.[79]
Motion and manipulation
ASIMO uses sensors and intelligent algorithms to avoid obstacles and navigate stairs.
The field of robotics[80] is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation[81] and navigation, with sub-problems of localization (knowing where you are), mapping (learning what is around you) and motion planning (figuring out how to get there).[82]
Emotion and social skills play two roles for an intelligent agent:[87]
It must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory, decision theory, as well as the ability to model human emotions and the perceptual skills to detect emotions.)
For good human-computer interaction, an intelligent machine also needs to display emotions — at the very least it must appear polite and sensitive to the humans it interacts with. At best, it should have normal emotions itself.
A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative).
Most researchers hope that their work will eventually be incorporated into a machine with general intelligence (known as strong AI), combining all the skills above and exceeding human abilities at most or all of them.[12] A few believe that anthropomorphic features like artificial consciousness or an artificial brain may be required for such a project.[88]
Many of the problems above are considered AI-complete: to solve one problem, you must solve them all. For example, even a straightforward, specific task like machine translation requires that the machine follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's intention (social intelligence). Machine translation, therefore, is believed to be AI-complete: it may require strong AI to be done as well as humans can do it.[89]
Approaches to AI
There is no established unifying theory or paradigm that guides AI research. Researchers disagree about many issues. A few of the most long standing questions that have remained unanswered are these: Can intelligence be reproduced using high-level symbols, similar to words and ideas? Or does it require "sub-symbolic" processing?[90] Should artificial intelligence simulate natural intelligence, by studying human psychology or animal neurobiology? Or is human biology as irrelevant to AI research as bird biology is to aeronautical engineering?[91] Can intelligent behavior be described using simple, elegant principles (such as logic or optimization)? Or does artificial intelligence necessarily require solving many unrelated problems?[92]
The human brain provides inspiration for artificial intelligence researchers, however there is no consensus on how closely it should be simulated.
In the 1940s and 1950s, a number of researchers explored the connection between neurology, information theory, and cybernetics. Some of them built machines that used electronic networks to exhibit rudimentary intelligence, such as W. Grey Walter's turtles and the Johns Hopkins Beast. Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England.[30] By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.
When access to digital computers became possible in the middle 1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions: CMU, Stanford and MIT, and each one developed its own style of research. John Haugeland named these approaches to AI "good old fashioned AI" or "GOFAI".[93]
Unlike Newell and Simon, John McCarthy felt that machines did not need to simulate human thought, but should instead try to find the essence of abstract reasoning and problem solving, regardless of whether people used the same algorithms.[96] His laboratory at Stanford (SAIL) focused on using formal logic to solve a wide variety of problems, including knowledge representation, planning and learning.[97] Logic was also focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming.[98]
When computers with large memories became available around 1970, researchers from all three traditions began to build knowledge into AI applications.[101] This "knowledge revolution" led to the development and deployment of expert systems (introduced by Edward Feigenbaum), the first truly successful form of AI software.[39] The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.
Sub-symbolic AI
During the 1960s, symbolic approaches had achieved great success at simulating high-level thinking in small demonstration programs. Approaches based on cybernetics or neural networks were abandoned or pushed into the background.[102] By the 1980s, however, progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[90]
Researchers from the related field of robotics, such as Rodney Brooks, rejected symbolic AI and focused on the basic engineering problems that would allow robots to move and survive.[103] Their work revived the non-symbolic viewpoint of the early cybernetics researchers of the 50s and reintroduced the use of control theory in AI. These approaches are also conceptually related to the embodied mind thesis.
In the 1990s, AI researchers developed sophisticated mathematical tools to solve specific subproblems. These tools are truly scientific, in the sense that their results are both measurable and verifiable, and they have been responsible for many of AI's recent successes. The shared mathematical language has also permitted a high level of collaboration with more established fields (like mathematics, economics or operations research). Russell & Norvig (2003) describe this movement as nothing less than a "revolution" and "the victory of the neats."[42]
Integrating the approaches
Intelligent agent paradigm
An intelligent agent is a system that perceives its environment and takes actions which maximizes its chances of success. The simplest intelligent agents are programs that solve specific problems. The most complicated intelligent agents are rational, thinking human beings.[106] The paradigm gives researchers license to study isolated problems and find solutions that are both verifiable and useful, without agreeing on one single approach. An agent that solves a specific problem can use any approach that works — some agents are symbolic and logical, some are sub-symbolic neural networks and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. The intelligent agent paradigm became widely accepted during the 1990s.[107]
In the course of 50 years of research, AI has developed a large number of tools to solve the most difficult problems in computer science. A few of the most general of these methods are discussed below.
Many problems in AI can be solved in theory by intelligently searching through many possible solutions:[110]Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premises to conclusions, where each step is the application of an inference rule.[111]Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal, a process called means-ends analysis.[112]Robotics algorithms for moving limbs and grasping objects use local searches in configuration space.[81] Many learning algorithms use search algorithms based on optimization.
Simple exhaustive searches[113] are rarely sufficient for most real world problems: the search space (the number of places to search) quickly grows to astronomical numbers. The result is a search that is too slow or never completes. The solution, for many problems, is to use "heuristics" or "rules of thumb" that eliminate choices that are unlikely to lead to the goal (called "pruning the search tree"). Heuristics supply the program with a "best guess" for what path the solution lies on.[114]
A very different kind of search came to prominence in the 1990s, based on the mathematical theory of optimization. For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing: we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other optimization algorithms are simulated annealing, beam search and random optimization.[115]
Logic[120] was introduced into AI research by John McCarthy in his 1958 Advice Taker proposal. In 1963, J. Alan Robinson discovered a simple, complete and entirely algorithmic method for logical deduction which can easily be performed by digital computers.[121] However, a naive implementation of the algorithm quickly leads to a combinatorial explosion or an infinite loop. In 1974, Robert Kowalski suggested representing logical expressions as Horn clauses (statements in the form of rules: "if p then q"), which reduced logical deduction to backward chaining or forward chaining. This greatly alleviated (but did not eliminate) the problem.[111][122]
Logic is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning,[123] and inductive logic programming is a method for learning.[124] There are several different forms of logic used in AI research.
Fuzzy logic, a version of first-order logic which allows the truth of a statement to be represented as a value between 0 and 1, rather than simply True (1) or False (0). Fuzzy systems can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems.[127]
Many problems in AI (in reasoning, planning, learning, perception and robotics) require the agent to operate with incomplete or uncertain information. Starting in the late 80s and early 90s, Judea Pearl and others championed the use of methods drawn from probability theory and economics to devise a number of powerful tools to solve these problems.[128][129]
Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping perception systems to analyze processes that occur over time[135] (e.g., hidden Markov models[136] or Kalman filters[137]).
The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do however also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems.
Classifiers[141] are functions that use pattern matching to determine a closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be seen as a decision that has to be made. All the observations combined with their class labels are known as a data set.
When a new observation is received, that observation is classified based on previous experience. A classifier can be trained in various ways; there are many statistical and machine learning approaches.
A wide range of classifiers are available, each with its strengths and weaknesses. Classifier performance depends greatly on the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is also referred to as the "no free lunch" theorem. Various empirical tests have been performed to compare classifier performance and to find the characteristics of data that determine classifier performance. Determining a suitable classifier for a given problem is however still more an art than science.
AI researchers have developed several specialized languages for AI research:
IPL[153] was the first language developed for artificial intelligence. It includes features intended to support programs that could perform general problem solving, including lists, associations, schemas (frames), dynamic memory allocation, data types, recursion, associative retrieval, functions as arguments, generators (streams), and cooperative multitasking.
Lisp[154] is a practical mathematical notation for computer programs based on lambda calculus. Linked lists are one of Lisp languages' major data structures, and Lisp source code is itself made up of lists. As a result, Lisp programs can manipulate source code as a data structure, giving rise to the macro systems that allow programmers to create new syntax or even new domain-specific programming languages embedded in Lisp. There are many dialects of Lisp in use today.
Prolog[122][155] is a declarative language where programs are expressed in terms of relations, and execution occurs by running queries over these relations. Prolog is particularly useful for symbolic reasoning, database and language parsing applications. Prolog is widely used in AI today.
STRIPS is a language for expressing automated planning problem instances. It expresses an initial state, the goal states, and a set of actions. For each action preconditions (what must be established before the action is performed) and postconditions (what is established after the action is performed) are specified.
Planner is a hybrid between procedural and logical languages. It gives a procedural interpretation to logical sentences where implications are interpreted with pattern-directed inference.
AI applications are also often written in standard languages like C++ and languages designed for mathematics, such as MATLAB and Lush.
How can one determine if an agent is intelligent? In 1950, Alan Turing proposed a general procedure to test the intelligence of an agent now known as the Turing test. This procedure allows almost all the major problems of artificial intelligence to be tested. However, it is a very difficult challenge and at present all agents fail.
Artificial intelligence can also be evaluated on specific problems such as small problems in chemistry, hand-writing recognition and game-playing. Such tests have been termed subject matter expert Turing tests. Smaller problems provide more achievable goals and there are an ever-increasing number of positive results.
The broad classes of outcome for an AI test are:
optimal: it is not possible to perform better
strong super-human: performs better than all humans
super-human: performs better than most humans
sub-human: performs worse than most humans
For example, performance at checkers (draughts) is optimal,[156] performance at chess is super-human and nearing strong super-human,[157] and performance at many everyday tasks performed by humans is sub-human.
There are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behaviour, data-mining, driverless cars, robot soccer and games.
Artificial intelligence has successfully been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games and toys. Frequently, when a technique reaches mainstream use it is no longer considered artificial intelligence, sometimes described as the AI effect.[158] It may also become integrated into artificial life.
^ This definition, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria.
^ abc This is a central idea of Pamela McCorduck's Machines That Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition." (McCorduck 2004, p. 34) "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized." (McCorduck 2004, p. xviii) "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction." (McCorduck 2004, p. 3) She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods." (McCorduck 2004, p. 340-400)
^ These were the first machines to be believed to have true intelligence and consciousness. Hermes Trismegistus expressed the common belief that with these statues, craftsman had reproduced "the true nature of the gods", their sensus and spiritus. McCorduck makes the connection between sacred automatons and Mosaic law (developed around the same time), which expressly forbids the worship of robots (McCorduck 2004, pp. 6-9)
^McCorduck (2004, p. 190-25) discusses Frankenstein and identifies the key ethical issues as scientific hubris and the suffering of the monster, i.e. robot rights.
Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life.
^ Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules". (Dreyfus 1992, p. 156)
^ This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." (Searle 1980, p. 1). Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."
The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-70s and was touched on by Zenon Pylyshyn and John Searle in 1980. Daniel Dennett sees human consciousness as multiple functional thought patterns; see "Consciousness Explained."
^ Problem solving, puzzle solving, game playing and deduction:
Wason (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task)
Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From)
^McCarthy & Hayes 1969. While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge.
Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically.)
Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.)
Hawkins 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.)
Dreyfus, Hubert (1979), What ComputersStill Can't Do, New York: MIT Press.
Dreyfus, Hubert; Dreyfus, Stuart (1986), Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer, Oxford, UK: Blackwell.
Lenat, Douglas; Guha, R. V. (1989), Building Large Knowledge-Based Systems, Addison-Wesley
Lighthill, Professor Sir James (1973), "Artificial Intelligence: A General Survey", Artificial Intelligence: a paper symposium, Science Research Council
Moravec, Hans (1988), Mind Children, Harvard University Press
NRC (1999), "Developments in Artificial Intelligence", Funding a Revolution: Government Support for Computing Research, National Academy Press
Needham, Joseph (1986), Science and Civilization in China: Volume 2, Caves Books Ltd.
Newell, Allen; Simon, H. A. (1963), "GPS: A Program that Simulates Human Thought", in Feigenbaum, E.A.; Feldman, J., Computers and Thought, McGraw-Hill