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A collaborative editor is a software application that allows several people to edit a computer file using different computers. There are two types of collaborative editors, real-time and non-real-time. Real-time collaborative editors allow users to edit the same file at the same time. Non-real-time collaborative editors do not allow editing of the same file at the same time, thus being similar to revision control systems.
HistoryInstant Update was released for Macintosh in 1991 from ON Technology. [1] Later, a version for Windows was released as well, allowing cross-OS real-time collaboration. Instant Update relied on a workgroup server to coordinate documents updated in real time on multiple clients. More recently, SubEthaEdit is Mac-based, and leverages the Mac Bonjour communications platform. SubEthaEdit has won numerous awards. However, the level of voluntary donations was insufficient to keep the application free, and the product has now become commercial. The Gobby collaborative editor aims to be very similar to SubEthaEdit, and is cross platform and open source. The Web 2.0 phenomenon has caused an explosion of interest in browser-based document editing tools. In particular, a product called Writely saw explosive user growth and was bought by Google in March 2006 (now called Google Docs & Spreadsheets). It provides simultaneous edits on the entirety of a document, though changes from other users are only reflected after polling the server (every half a minute or so). Another early web-based solution was JotSpotLive, in which line-by-line simultaneous editing was available in near-realtime.[2] However, after Google's purchase of parent company JotSpot in November 2006, the site was closed and no comparable Google product has been introduced. Google Sites was launched in February 2007 as a refactoring of JotSpot[3][4][5][6], but it doesn't provide the multi-user real-time abilities of JotLive. The Synchroedit (rich text) and MobWrite (plain text) projects have since emerged as two open-source attempts to fill the in gap real-time browser-based collaborative editing. The availability of Java on most computers in the form of Java applets, combined with the growing availability and speed of broadband internet access, has enabled a more powerful range of collaborative editing tools, including web applications which enable collaborative video editing. Technical Challenges
The complexity of real-time collaborative editing solutions stems from communication lag. In theory, if communication were instantaneous, then building a real-time collaborative editor would be no more difficult than building a single-user editor, because a document could be edited using an algorithm similar to the following:
However, the finite speed of communication, limited not only by the speed of light but also by network lag, creates a fundamental dilemma: users need their own edits incorporated into the document instantly, but if their own edits are incorporated instantly, then because of communication lag, their edits must necessarily be inserted into different versions of the document. An example illustrates this problem. Suppose Bob and Alice start with the document Mary. Bob deletes 'M', intending to change Mary into ary. Bob then inserts 'H', to change ary into Hary. Alice, before she receives either edit from Bob, first deletes 'r', intending to change Mary into May, and then deletes 'a', intending to change May into My. Both Bob and Alice will then receive edits that were applied to versions of the document that never existed on their own machines. The challenge of real-time collaborative editing, then, is to figure out exactly how to apply edits from remote users, which were originally created in versions of the document that never existed locally, and which may conflict with the user's own local edits.[7] The most sophisticated solutions solve this problem in a way that does not require a server, does not use locking (all users can freely edit all parts of a document at the same time), and supports any number of users (limited only by the resources of the computers). UNA and SubEthaEdit are examples of two programs that take this approach. While these sophisticated approaches enable the best user experience, a basic collaborative editor can also be created using a client-server architecture. In a client-server scenario, a single editor is assigned the role of collaboration server when the document is opened. This server ensures that other editors are kept in sync by determining network latency and acting as a time synchronization server. The server receives timestamped notifications of changes made to the document by other users. It determines how those changes should effect its local copy, and broadcasts its changes to the collaboration pool. In some models, the changes are not reflected on a client until an official response is returned from the server, even if those changes were made locally. This approach, while significantly less powerful, allows for basic collaboration at a relatively low cost. This makes it preferable in situations where processing resources and limited, such as on Apple's iPhone platform. NetSketch is an example of a program that uses this model. Future marketplace directionIn the past, Microsoft and IBM have worked to add collaboration facilities to their existing architectures. [8] Although marketed as real-time collaboration, these 'workspace' approaches require either document locking (so only one person can edit it at a time), or 'reconciliation' of conflicting changes, which is generally found by users to be unsatisfactory. UNA is an attempt by N-BRAIN, Inc. to create a real-time collaborative development environment for software engineers. Because the application was designed from the start as a collaborative development platform, it enjoys collaborative features not shared by standalone platforms with bolted on collaboration facilities.[9] With advances in internet capacity, collaborative video editing is also becoming mainstream. Collaborative TV production is possible, in which the directors, producers and editors, all of whom contribute to the post-production process, are able to work together remotely. Web-based non-linear editing systems allow collaborative editing of video, similar to the way in which collaborative text editors have worked for text. See Comparison of video editing software and Real-time video editing. The increasing popularity of WiFi enabled mobile devices, such as Apple's iPhone, has also driven the development of collaborative tools. While simplistic in comparison to real-time video editing software, these applications allow users of mobile devices to create and edit documents over the wireless network. NetSketch was the first collaborative application for the iPhone, and focused on real-time collaborative drawing.[10] List of current editorsReal-time collaborative text editing softwareSoftware
browser-basedOther real-time collaborative editing software
Relevant Patents and Patent ApplicationsRelevant documents include:
See also
External links
Notes
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