Combat School

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Combat School
Image:Combat School.png
Developer(s) Konami
Publisher(s) Konami
Distributor(s) Konami, Ocean Software
Platform(s) Arcade, Commodore 64, Amstrad CPC, Sinclair ZX Spectrum
Release date(s) 1987
Genre(s) Track and Field
Rating(s) Zzap! - 91% (for Commodore 64)
CPU Z80 cpu @ 1.5 MHz
M6309 cpu @ 5 MHz
Sound YM-2203 audio @ 3.5 MHz
uPD7759 audio @ 0.64 MHz
Display Raster, 256x224 pixels (Horizontal), 128 colors

Combat School, distributed in North America as Boot Camp, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a boot camp.

Gameplay

The control panel consists of a single trackball and two action buttons that change functions between events. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while his rival is Joe, a blond-haired recruit in a blue shirt. The gameplay is similar to the Track & Field games, also released by Konami.

The game is composed of seven training events whom the player must complete. Upon failure to complete an event, the player must do a set number of chin ups as punishment in order to continue into the other events, or it's game over. The events are as followed.

  1. Obstacle Course - Set in a side-scrolling segment, the player must reach the end of the stage under the alloted time before his opponent while climbing walls and clearing bars.
  2. Shooting Range No. 1 - The player must shoot as many targets as possible under the allotted time. If played against a second player, then the one who shoots the most targets win.
  3. Iron Man Race - Similar to the obstacle course, but set in a top view angle. The player must reach the top of the stage while avoid mines and other obstacles. Eventually
  4. Shooting Range No. 2 - Same as the first one, but featuring moving targets.
  5. Arm Wrestling - The two recruits are pitted against each in a match of strength and stamina.
  6. Shooting Range No. 3 - The third and final shooting range stage features penalty targets.
  7. Fighting - The player faces against his instructor in hand-to-hand combat in the final event. If played with a second player, then the two players must fight each other.

After all seven events are cleared, the player's graduates from basic training only to be sent on a mission to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using the skills acquired during the course of training. This stage can only be played by one player.

External links

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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