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Complex Hearts is a variant of Hearts reported to be invented by Richard Garfield. It uses the complex number system for scoring. The rules of play are similar to those of conventional Hearts.
Scoring
The loser of a game is the first player whose score, in absolute value, exceeds 100. The winner is the player whose absolute value is smallest. (The absolute value of a complex number a + bi is RulesRules are similar to those of conventional Hearts, but there are differences.
StrategyIn conventional hearts, every point card is undesirable unless the player is attempting to shoot (or prevent shooting of) the moon. Complex hearts adds a new dimension to this. For instance, depending on a player's score, it might be valuable for them to acquire the Q♠. It can be stimulating and fun to try to predict opponents' strategies and thwart them. A player might ask himself: "Hmm. The Q♠ is good for me, because it decreases my negative imaginary score, but it's very bad for Alfred since he took the 10♣. Should I take the Q♠ myself, or drop it on him?" Typically, trick taking goals break down like this:
It is worth noting that Q♠ with 10♣ can be a particularly malevolent combination to take, as it yields − 26 + 0i points. The only way to rid one's self of that high magnitude negative real score is to take many hearts. However, it is difficult to take many hearts without also acquiring the , 10♣, or Q♠, all of which can serve to increase the user's score in absolute terms. LogisticsBecause of the relative difficulty of performing complex arithmetic mentally, scoring is best done with a spreadsheet. References |
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