A number of common resolutions have been used with computers descended from the original IBM PC. Some of these are now supported by other families of personal computers. These are de-facto standards, usually originated by one manufacturer and reverse-engineered by others, though the VESA group has co-ordinated the efforts of several leading video display adapter manufacturers. Video standards associated with IBM-PC-descended personal computers include:
Table of computer display standards
| Video standard |
Full name |
Description |
Display resolution (pixels) |
Aspect ratio |
Color depth (2^bpp colors) |
| unnamed |
unnamed |
Various Apple, Atari, Commodore PCs introduced from 1977 to 1982. They used TVs for their displays. |
320×200i (approximately) |
4:3 |
16 to 128 colors. |
| unnamed |
unnamed |
Commodore Amiga, Atari ST, and others. They used NTSC or PAL-compliant RGB component displays. |
720×480i (approximately) |
4:3 |
4096 colors. |
| MDA |
Monochrome Display Adapter |
The original standard on IBM PCs and IBM PC XTs with 4 KB video RAM. Introduced in 1981 by IBM. Supports text mode only. |
720×350 (text) |
72:35 |
1 bpp |
| CGA |
Color Graphics Adapter |
Introduced in 1981 by IBM, as the first color display standard for the IBM PC. The standard CGA graphics cards were equipped with 16 KB video RAM. |
640×200 (128k)
320×200 (64k)
160×200 (32k) |
16:5
16:10
4:5 |
1 bpp
2 bpp
4 bpp |
| Hercules |
|
A monochrome display capable of sharp text and graphics for its time of introduction. Very popular with the Lotus 1-2-3 spreadsheet, which was one of the PC's first killer apps. Introduced in 1982. |
720×348 (250.5k) |
60:29 |
1 bpp |
| EGA |
Enhanced Graphics Adapter |
Introduced in 1984 by IBM. A resolution of 640 × 350 pixels of 16 different colors (4 bits per pixel, or bpp), selectable from a 64-color palette (2 bits per each of red-green-blue). |
640×350 (224k) |
64:35 |
4 bpp |
| Professional Graphics Controller |
|
With on-board 2D and 3D acceleration introduced in 1984 for the 8-bit PC-bus, intended for CAD applications, a triple-board display adapter with built-in processor, and displaying video with a 60 Hz frame rate. |
640×480 (307k) |
4:3 |
8 bpp |
| MCGA |
Multicolor Graphics Adapter |
Introduced on selected PS/2 models in 1987, with reduced cost compared to VGA. MCGA had a 320x200 256 color (from a 262,144 color palette) mode, and a 640x480 mode only in monochrome due to 64k video memory, compared to the 256k memory of VGA. |
320×200 (64k)
640×480 (307k) |
16:10
4:3 |
8 bpp
1 bpp |
| 8514 |
|
Precursor to XGA and released about the same time as VGA in 1987. 8514/A cards displayed interlaced video at 43.5 Hz. |
1024×768 (786k) |
4:3 |
8 bpp |
| VGA |
Video Graphics Array |
Introduced in 1987 by IBM. VGA is actually a set of different resolutions, but is most commonly used today to refer to 640 × 480 pixel displays with 16 colors (4 bits per pixel) and a 4:3 aspect ratio. Other display modes are also defined as VGA, such as 320 × 200 at 256 colors (8 bits per pixel) and a text mode with 720 × 400 pixels. VGA displays and adapters are generally capable of Mode X graphics, an undocumented mode to allow increased non-standard resolutions. |
640×480 (307k)
640×350 (224k)
320×200 (64k)
720×400 (text) |
4:3
64:35
16:10
9:5 |
4 bpp
4 bpp
4/8 bpp
4 bpp |
| SVGA |
Super VGA |
A video display standard created by VESA for IBM PC compatible personal computers. Introduced in 1989. |
800×600 (480k) |
4:3 |
4 bpp |
| XGA |
Extended Graphics Array |
An IBM display standard introduced in 1990. XGA-2 added 1024 × 768 support for high color and higher refresh rates, improved performance, and support for 1360 × 1024 in 16 colors (4 bits per pixel). |
1024×768 (786k)
640×480 (307k) |
4:3
4:3 |
8 bpp
16 bpp |
| XGA+ |
Extended Graphics Array Plus |
Although not an official name, this term is now used to refer to 1152 x 864, which is the largest 4:3 array yielding under one million pixels. Variants of this were used by Apple Computer (at 1152x870) and Sun Microsystems (at 1152x900) for 21-inch CRT displays. |
1152×864 (995k)
640×480 (307k) |
4:3
4:3 |
8 bpp
16 bpp |
| QVGA |
Quarter VGA |
|
320×240 (75k) |
4:3 |
|
| WQVGA |
Wide QVGA |
|
480×272 (127.5k) |
16:9 |
|
| HQVGA |
Half QVGA |
|
240×160 (38k) |
3:2 |
|
| QQVGA |
Quarter QVGA |
|
160×120 (19k) |
4:3 |
|
| WXGA |
Widescreen Extended Graphics Array |
A version of the XGA format. This display aspect ratio is becoming popular in some recent notebook computers. |
1280×720 (922k)
1280×800 (1024k)
1440×900 (1296k) |
16:9 or 16:10 |
32 bpp |
| SXGA |
Super XGA |
A widely used de facto 32 bit Truecolor standard, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), which means that 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the physical aspect ratio & native resolution of standard 17" and 19" LCD monitors.
- Some manufacturers, noting that the de facto industry standard was VGA (Video Graphics Array), termed this the Extended Video Graphics Array or XVGA.
|
1280×1024 (1310k) |
5:4 |
32 bpp |
WXGA+,
or WXGA,
(or WSXGA) |
Widescreen Extended Graphics Array PLUS |
A version of the WXGA format. This display aspect ratio is becoming popular in some recent notebook computers, as well as 19" widescreen LCD monitors where it is the native resolution. |
1440×900 (1296k) |
16:10 |
32 bpp |
| WSXGA+ |
Widescreen Super Extended Graphics Array Plus |
A version of the WXGA format. |
1680×1050 (1764k) |
16:10 |
32 bpp |
| UXGA |
Ultra XGA |
A de facto Truecolor standard. |
1600×1200 (1920k) |
4:3 |
32 bpp |
| WUXGA |
Widescreen Ultra Extended Graphics Array |
A version of the UXGA format. This display aspect ratio was becoming popular in high end 15" and 17" widescreen notebook computers. |
1920×1200 (2304k) |
16:10 |
32 bpp |
| 2K |
DLP Cinema Technology |
Digital Film Projection |
2048×1080 (2212k) |
1.9 |
48 bpp - 24 FPS |
| QXGA |
Quad Extended Graphics Array |
|
2048×1536 (3146k) |
4:3 |
32 bpp |
| QWXGA |
Quad Wide Extended Graphics Array |
Samsung have taken the wraps off of the company’s first QWXGA resolution 23-inch LCD monitor 2342BWX |
2048×1152 (2359k) |
16:9 |
|
| WQXGA |
Widescreen Quad Extended Graphics Array |
A version of the XGA format. This display aspect ratio is generally native to 30" LCD monitors. |
2560×1600 (4096k) |
16:10 |
32 bpp |
| QSXGA |
Quad Super Extended Graphics Array |
|
2560×2048 (5243k) |
5:4 |
32 bpp |
| WQSXGA |
Wide Quad Super Extended Graphics Array |
|
3200×2048 (6554k) |
25:16 |
32 bpp |
| QUXGA |
Quad Ultra Extended Graphics Array |
|
3200×2400 (7680k) |
4:3 |
32 bpp |
| WQUXGA |
Wide Quad Ultra Extended Graphics Array |
The IBM T220/T221 LCD monitors supported this resolution, but they are no longer available. |
3840×2400 (9216k) |
16:10 |
32 bpp |
| 4K |
DLP Cinema Technology |
Digital Film Projection |
4096×1716 (7029k) |
2.39 |
48 bpp - 24 FPS |
| HXGA |
Hex[adecatuple] Extended Graphics Array |
|
4096×3072 (12583k) |
4:3 |
32 bpp |
| WHXGA |
Wide Hex[adecatuple] Extended Graphics Array |
|
5120×3200 (16384k) |
16:10 |
32 bpp |
| HSXGA |
Hex[adecatuple] Super Extended Graphics Array |
|
5120×4096 (20972k) |
5:4 |
32 bpp |
| WHSXGA |
Wide Hex[adecatuple] Super Extended Graphics Array |
|
6400×4096 (26214k) |
25:16 |
32 bpp |
| HUXGA |
Hex[adecatuple] Ultra Extended Graphics Array |
|
6400×4800 (30720k) |
4:3 |
32 bpp |
| WHUXGA |
Wide Hex[adecatuple] Ultra Extended Graphics Array |
|
7680×4800 (36864k) |
16:10 |
32 bpp |