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Computer performance is characterized by the amount of useful work accomplished by a computer system compared to the time and resources used. Depending on the context, good computer performance may involve one or more of the following:
Performance metricsComputer performance metrics include availability, response time, channel capacity, latency, completion time, service time, bandwidth, throughput, relative efficiency, scalability, performance per watt, compression ratio, Instruction path length and speed up. Aspect of software qualityComputer software performance, particularly software application response time, is an aspect of software quality that is important in human–computer interactions. Technical and non-technical definitionsThe performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be
Technical performance metricsThere are a wide variety of technical performance metrics that indirectly affect overall computer performance. Occasionally a CPU designer can find a way to make a CPU with better overall performance by improving one of these technical performance metrics without sacrificing any other (relevant) technical performance metric -- for example, building the CPU out of better, faster transistors. However, sometimes pushing one technical performance metric to an extreme leads to a CPU with worse overall performance, because other important technical performance metrics were sacrificed to get one impressive-looking number -- for example, the Megahertz myth. The total amount of time (t) required to execute a particular benchmark program is
t = N * C / f
where
Even on one machine, a different compiler or the same compiler with different compiler optimization switches can change N and CPI -- the benchmark executes faster if the new compiler can improve N or C without making the other worse, but often there is a tradeoff between them -- is it better, for example, to use a few complicated instructions that take a long time to execute, or to use instructions that execute very quickly, although it takes more of them to execute the benchmark? A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines, faster caches), while (hopefully) not sacrificing too much C -- leading to a speed-demons CPU design. Sometimes a designer focuses on improving performance by making significant improvements in CPI (with techniques such as out-of-order execution, superscaler CPUs, larger caches, caches with improved hit rates, improved branch prediction, speculative execution, etc), while (hopefully) not sacrificing too much clock frequency -- leading to a brainiac CPU design. See also
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