Confederation of Planes and Planets

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The Confederation of Planes and Planets, known as CoPaP is a group of Neverwinter Nights Servers Linked together. The goal is to create a universe of servers using a common code set and joined through the use of the NWNx Vaultster system[1][2]. This system allows players to travel from member world to member world using the same characters.

CoPaP currently has 5 linked worlds with several worlds in progress.

Current linked membership includes the world of Avlis, the Islands of Arkaz, the plane of Hala, the Gray Wastes and Tairis'nàdur

Currently all CoPaP worlds support NWN Version 1.69

Contents

Avlis

Neverwinter Nights persistent world
Avlis
Description Avlis is an HotU CoPaP server. There are currently 9 servers which make up the world: The City of Mikona, The City of Elysia, The City of Le'Or T'Nanshi, The City of Kuras, The City of Visimontium, the Nation of Deglos, the Nation of Ferrell, The Wilderness, and The Underdark.
Setting Avlis Campaign Setting (A world of steel and magery where no one race or philosophy predominates.)
Vault Type Server
Magic Low to Moderate
Hakpak Many haks required and available on website.
Schedule 24/7
AVLIS is also an acronym which stands for Atomic Vapor Laser Isotope Separation.

Avlis is a campaign setting[3] designed for use with Dungeons and Dragons developed over the past 20 years from a home-grown campaign setting, and branching into a large scale online campaign.

As a setting it is most notable for being the world used for the Neverwinter Nights persistent world of the same name, which spans 10 active servers and has one of the largest active player bases among such worlds.

Description

The Setting

Avlis is a traditional setting utilizing many familiar D&D concepts, such as crystal spheres, standard cosmology in the form of the Outer Planes, and several cameos of familiar gods and goddesses.

However where many traditional fantasy settings rely upon the interplay of large cosmic forces of "good" and "evil", Avlis is focused more upon the concept of individuals and their alignment, and thus has no true "monster" races, rather each of the various races that populate the world are self-aware and evolving, with their own culture, language and nations that define them.

The Online Incarnation

Started in late 2002, the online incarnation of Avlis was among the first of the Persistent Worlds built around the Neverwinter Nights game client. Many of the core elements that make up the backbone of running NWN persistent worlds were started as Avlis, including the crucial Neverwinter Nights eXtender (NWNx) and its various plugins such as Vaultster.

The online incarnation is very much an adaptation of Living Campaigns, but rather than limited to large scale events such as conventions, the persistent world concept allows for a similar degree of large scale adventures and participation on a regular basis.

Avlis is currently one of the founding member worlds of the Confederation of Planes and Planets, and has been featured for features in BioWare's Weekly Wednesday twice, in addition to interviews with various staff members. [1] [2] [3] [4]

Print Incarnation

There is currently an Avlis Campaign Setting Sourcebook manuscript being edited and shopped for publishing as a standard d20 campaign setting. As part of the concept of the Avlis world of the online incarnation reflecting back upon the setting as a whole, several major events that have taken place over the past three years have been incorporated in this latest revision of the setting.

Customizations

Avlis contains many features expanding on Neverwinter Nights such as – custom races like playing a wemic, the inclusion of religions to build into the role you want to play, the ability to craft you own armor, clothing and weapons, its own custom background music.

History

Avlis was one of the first persistent worlds to open its doors to the public mere weeks after the release of Neverwinter Nights. The world has grown and expanded to include over 2500 areas to explore and exceptional roleplaying to experience. New players can read through over one hundred pages of history and details about this very mature world.

World Forge Magazine

The online incarnation of Avlis is partially funded by voluntary contributions from a portion of its players. This is largely achieved by players who subscribe to "World Forge: The Journal of Online Game Environments", an online journal which aims to give DMs and players a place to share their game settings and help each other develop them, as well as showcase fiction from amateur writers.

External links

Arkaz

Neverwinter Nights persistent world
Arkaz
Description Arkaz is an HotU CoPaP server. There are currently 2 servers which make up the world: The Island of Nuvar and the Isle of Iron.
Setting Arkaz Campaign Setting.
Vault Type Server
Magic Low to Moderate
Hakpak Many haks required and available on website.
Schedule 24/7

Arkaz is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.

Description

Setting

Arkaz is a traditional setting utilizing many familiar D&D concepts. The world itself is made up of many islands, some large some small. Each island is a focus of a certain race. Nuvar, for example, is the primary human land.

Arkaz is currently one of the member worlds of the Confederation of Planes and Planets.

Customization

Arkaz contains many features expanding on Neverwinter Nights, such as custom races (e.g. the wemic), the inclusion of religious affiliations, and the ability to craft armor, clothing, and weapons. Other features include a player owned home, persistent inns with storage chests, a persistent death system and more.

World history

Introduction

Arkaz was crafted by a being known to most as "The Maker". The Maker used the elemental forces acquired through the making of several stones of power called the "World Stones". After he crafted the islands he used his great power to draw people from everywhere to populate his creation.

Development of Arkaz

Akraz began in 2005 as a small world with a hand full of players. In that time it has grown to several hundred players, a good sized staff and currently hosts over 500 areas. Its second server, Iron, is now live, while live it has not been fully developed. A third server is currently in the works[4].

External links

Gray Wastes

Neverwinter Nights persistent world
Gray Wastes
Description the Gray Wastes is an HotU CoPaP server.
Setting
Vault Type Server
Magic Low to Moderate
Hakpak Many haks required and available on website.
Schedule 24/7

the Gray Wastes is a campaign setting designed for use with Neverwinter Nights. It is a persistent world. Hades will close it's doors in November 2008 after 3 years of live gameplay.

Description

The Setting

the Wastes are located within the plane of Hades.

Customizations

Custom races.
Custom Crafting System.

External links

Hala

Neverwinter Nights persistent world
Hala
Description Hala is an HotU CoPaP server. There are currently 2 servers which make up the

world.

Setting
Vault Type Server
Magic Low to Moderate
Hakpak Many haks required and available on website.
Schedule 24/7

Hala is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.

Description

The Setting

Central hub of CoPaP, Hala provides a means to travel the universe through the use of the staircase. Hala is made up of 2 servers The Plane of Ysgard and Hala itself. Acting as the Central Hub of Copap Hala allows players to travel between CoPaP worlds by use of the staircase, this allows players to experience each CoPaP world with the same character.

Customizations

Custom Crafting system.
Custom races.

External links

Tairis'nàdur

Neverwinter Nights persistent world
Tairis'nàdur
Description Tairis'nàdur is an HotU CoPaP server.
Setting
Vault Type Server
Magic Low to Moderate
Hakpak Many haks required and available on website.
Schedule 24/7

Tairis'nàdur is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.

Description

The Setting

The common name for the two cities of this region is the Twin Cities. The Twin Cities are made up of the dwarven city, Murrandith, below ground, and the above ground city, which is home to a mix of races and is known as New Murrandith.

Customizations

Custom races.

External links

References

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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