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The desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users more easily interact with the computer. The desktop metaphor treats the monitor of a computer as if it is the user's desktop, upon which documents and folders of documents can be placed. A document can be opened into a window, which represents a paper copy of the document placed on the desktop. Small applications called desk accessories are also available, such as a desk calculator, etc. The desktop metaphor itself has been extended and stretched with various implementations, since access to features and usability of the computer are usually more important than maintaining the ‘purity’ of the metaphor. Hence we find trash cans on the desktop, as well as disks and network volumes (which can be thought of as filing cabinets — not something normally found on a desktop). Other features such as menu bars, task bars, or docks have no counterpart on a real-world desktop. In recent times the filing cabinet and desktop metaphor has become less important, especially since the advent of very large storage media, which can make the easy navigation of large numbers of files and folders problematic. A more user-oriented approach is gaining favour, where the user can organise documents in a manner that facilitates his or her particular needs, rather than being forced to use a file-system view of the system. The addition of ‘smart folders’ and the like leads to a method of locating files that is based on search criteria important to the user, rather than its physical arrangement on disk, which, according to recent thought, is of no importance to the user.
HistoryThe Desktop/office Metaphor was first introduced by Tim Mott and Larry Tesler while working at the Xerox PARC in the 1970s. The first commercial computer that adopted this kind of interface was the Xerox Star The first computer to popularise the desktop metaphor over the earlier command line interface was the Apple Macintosh in 1984. The desktop metaphor is ubiquitous in modern-day personal computing; it is found in most desktop environments of modern operating systems: Linux, Windows, Mac OS X, and other Unix-like systems. BeOS observed the desktop metaphor more strictly than many systems. For example, external hard drives appeared on the ‘desktop’, while internal ones were within an icon for the computer itself. By comparison, the Mac OS places all drives on the desktop itself, while in Windows all are shown within the computer. Amiga terminology for its desktop metaphor was taken directly from workshop jargon. The desktop was called Workbench, programs were called tools, small applications (applets) were utilities, directories were drawers, etc. Icons of objects were animated and the directories are shown as drawers which were represented either open or closed. As in the Mac OS desktop, an icon for a floppy disk or CD-ROM would appear on the desktop when the disk was inserted into the drive, as it was a virtual counterpart of a physical floppy disk or CD-ROM on the surface of a workbench. Paper ParadigmThe paper paradigm refers to the paradigm used by most modern computers and operating systems. The paper paradigm consists of, usually, black text on a white background, files within folders, and a "desktop." The paper paradigm was created by many individuals and organisations, such as Douglas Engelbart, Xerox PARC, and Apple Computer, and was an attempt to make computers more user-friendly by making them resemble the common workplace of the time (with papers, folders, and a desktop). It was first presented to the public by Engelbart in 1968, in what is now referred to as "The Mother of All Demos". From John Siracusa [1]:
Since then, many aspects of computers have wandered away from the paper paradigm by implementing features such as "shortcuts" to files, hypertext, and non-spatial file browsing. A shortcut (a link to a file that acts as a redirecting proxy, not the actual file) and hypertext have no real-world equivalent. Non-spatial file browsing, as well, may confuse novice users, as they can often have more than one window representing the same folder open at the same time. These and other departures from real-world equivalents are violations of the pure paper paradigm. Some schools of thought on interface design regard the paper paradigm as detrimental to productivity, taxing on the user's cognitive conscience, and responsible for a steep learning curve for novice users. Alternative interfaces have been developed, though few, if any, have yet reached notability or prominence. See also
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Mercedes Car
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