|
Article on other languages:
|
Epic Games, also known as Epic and formerly as Epic MegaGames, is a computer game development company based in Cary, North Carolina, United States.
HistoryEpic Games was initially founded under the name of Potomac Computer Systems in 1991 by Tim Sweeney in Rockville, Maryland. Potomac Computer Systems released its flagship product, ZZT, the same year. During the latter portion of ZZT's life span, the company became known as Epic MegaGames. Gradually, the Epic brand grew with the advent of its shareware games, including Epic Pinball, Jill of the Jungle, Jazz Jackrabbit and One Must Fall: 2097. During this time, Epic also published and sold games developed by other developers such as those by Safari Software and also XLand's Robbo, Heartlight, and Electro Man; and Renaissance's Zone 66. In 1997 Safari Software was acquired in whole by Epic and some of their titles as well as other pre-1998 games are sold under the Epic Classics brand. In 1998, Epic MegaGames released Unreal, a 3D first-person shooter, which expanded into a series of Unreal games. The company also began to license the core technology, or Unreal engine, used for the series to other game developers. In 1999, the company changed its name to Epic Games and moved its offices, including its Rockville headquarters, to Cary. In 2006, Epic released the Xbox 360 (and now PC) bestseller Gears of War and has completed working on Unreal Tournament 3. A port of Gears of War for Mac OS X is also in the works.[2]. On August 20th 2007 they acquired a majority shareholding in Polish developer People Can Fly[3]. Key developers at Epic Games include the aforementioned lead programmer Tim Sweeney, game designer Cliff Bleszinski, Erik de Neve and Steve Polge. In 2003, Jerry O'Flaherty was named Studio Art Director. On 17 March 2008 Epic Games partnered with Valve Corporation and released the whole Unreal series (excluding UT2003) over Steam. On 19 April 2008 Epic Games' Mike Capps stated that he believes the popularity of the Wii video game console is like a "virus" in that one person thinks it looks cool and buys it, but only plays it for two months; but in that two months friends will see the Wii, think it looks cool, and buy one for themselves, propagating the cycle. When asked whether there would ever be a time when Epic would be forced to give in and create a game for the Wii, Mike Capps said, “no, we go forward, not back. It makes more sense for us to invest in the next-generation tech.”[4][5] On 20 May 2008 Epic Games acquired Chair Entertainment.[6] AwardsDue to the success of Gears of War, the studio were also awarded with IGN's "Best Developer for Xbox 360", Official Xbox Magazine's "Best Developer of the Year" and "Best Studio of the Year",[citation needed] and Spike TV's "Best Studio".[7] Game EnginesEpic is the proprietor of three successful game engines in the videogame industry. Each Unreal Engine has a complete feature set of graphical rendering, sound processing, and physics that can be widely adapted to fit the specific needs of a game developer that does not want to code its own engine from scratch. The three engines Epic has created are the Unreal Engine, Unreal Engine 2 and its 2.5 point release adding support for ingame vehicles and improved netcode. Epic's latest release is Unreal Engine 3. It has been used in games such as BioShock, Mass Effect, Rainbow Six: Vegas, Lost Odyssey, Unreal Tournament 3, Medal of Honor: Airborne, Army of Two, and Gears of War. References
External links |
|||||||||||||||||||||||||||||||||||
This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.
Mercedes Car
This site monitored by SitePinger.net