Graphic adventure game

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Myst is a graphic adventure game
Myst is a graphic adventure game

A graphic adventure game is a form of adventure game[1]. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception. Eventually, the text parser interface associated with older adventure games was phased out in favor of a point-and-click interface, i.e., a game where the player interacts with the game environment and objects using an on-screen cursor.

Contents

History

Early years

Graphic adventure games were introduced by a new company called On-Line Systems, which later changed its name to Sierra On-Line. After the rudimentary Mystery House (1980)[2] they established themselves with the full adventure King's Quest (1984), appearing on various systems, and went on to further success with a variety of strong titles.

A number of games were released on 8-bit home computer formats in the 1980s that advanced on the text adventure style originated with games like Colossal Cave Adventure and, in a similar manner to Sierra, added moveable (often directly-controllable) characters to a parser or input-system similar to traditional adventures. Examples of this include Gargoyle Games's Heavy on the Magick (1986) which has a text-input system with an animated display screen, the later Magic Knight games such as Spellbound (1985) which uses a window-menu system to allow for text-adventure style input, Enix's murder mystery game Portpia Renzoku Satsujin Jiken (Portpia Serial Murder) (1985), and Hideo Kojima's classic Snatcher (1988).


Point-and-click adventures

In 1984 a new kind of adventure games emerged following the launch of the Apple Macintosh with its point-and-click interface. First out was the innovative but relatively-unknown Enchanted Scepters the same year, then in 1985 ICOM Simulations released Deja Vu that completely banished the text parser for a point-and-click interface. In 1987 the well-known second follow-up Shadowgate was released, and LucasArts also entered the field with Maniac Mansion - a point-and-click adventure that gained a strong following. A prime example of LucasArts' work is the Monkey Island series. Another famous point-and-click graphic adventure game was Hideo Kojima's Policenauts (1994).

In 1988, popular adventure game publisher Sierra Online created Manhunter: New York. It marked a major shift for Sierra, having used a text parser for their adventure games akin to text adventures.

Graphic adventure games were quick to take advantage of the storage possibilities of the CD-ROM medium and the power of the Macromedia Director multimedia-production software. Games such as The Journeyman Project, Spaceship Warlock and Iron Helix incorporated pre-rendered 3D elements and live-action video. By 1993, Myst represented a major milestone for graphical adventure games. It featured a first-person viewpoint and reached 6 million sales, making it one of the best selling PC games of all time.[citation needed] An upcoming point-and-click adventure for the Wii console and PC is SBCG4AP, or Strong Bad's Cool Game for Attractive People, coming August 11.

Decline

The genre has since seen a relative decline, although there continues to exist a hardcore fanbase. Several online games created in Adobe Flash challenge the player to interact with objects in an environment. These form very short and basic point-and-click adventure games. A popular sub-genre is known as escape the room games. One of the main resons for this is likely that any games that spend only a small time in QA tesing resulted in a large dependance on retard theory for their plot advancements.

Recent examples of point-and-click adventures include Zack & Wiki: Quest for Barbaros' Treasure for the Nintendo Wii, as well as games developed by Telltale Games, founded by former LucasArts employees. Their games include Sam & Max Season One and Two, and Strong Bad's Cool Game for Attractive People.

See also

References

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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