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O2Jam (Korean: 오투잼) is an online casual rhythm video game developed in South Korea by O2Media. At present there are agencies in many countries and regions.
GameplayPlaying the game is divided between finding a room to play in, selecting a song, and playing a song. There are music-halls, technically servers, on which a user can play in. Some music-halls are named after the muses in Greek mythology. There are 3 servers in the Korean version of O2Jam: Melpomin (Melpomin), Kalliope and Kleo (Clio). In the Malaysian version of O2Jam, there are also three servers: Kalliope, Kleo and Thalia. All three are free to use, although about half of the songs cost money to play. Each server works under song level restrictions. Before Thalia was introduced, in Kalliope, only songs level 15 and below could be played, while Kleo allowed all songs above level 13. As of 09/08/06, the Malaysian version of O2Jam has all three servers: Kalliope, which is now a level 1-13 song restriction, Thalia, a level 7-19 restriction, and Kleo, which remains the same. In the Philippines version, there are six "Free-2-Play Forever" servers. These are Euta, Thalo, Kalliope, Melpomin, Kleo and Philix. RoomsAfter choosing a server on which to play, the player (commonly called an O2Jammer in the O2Jam community) is presented with a list of "channels," each of which allows a maximum of 100 users at a time. Upon selecting a channel, the player is presented with a list of rooms. The player can either find a room in which to play manually, press the "Short Cut" button to take the user to a random available room, or press the "Create" button to allow the player to create a room of his own. The following are the types of rooms on O2Jam:
Selecting a songIncluding all O2Jam versions, there are over 580 songs available for playing(~3.4GB in .ojn and .ojm files; over 1300 with unofficial songs included, 6.9GB). While some of them come included with the game's full installer, many of them require a separate download and e-points after installation. Unfortunately, the downloads of the songs are very slow, sometimes reaching 15 minutes on a cable modem. To fix this, all of the songs are available through a BitTorrent download. The genres that the songs are part of run the gamut from piano pieces to techno versions of classical pieces to songs that are reminiscent of J-Pop, with an unusually large number of Christmas-themed songs. Most of the songs have 3 difficulty levels of play. The harder the difficulty, the more notes, drum beats, and other sounds need to be played by the player, as opposed to automatically being played in the background. On the hardest difficulty, many songs have a limited amount of music not being played by the user. To be able to play a song in a VS Room, the song must either be free and each player have the song downloaded, or be paid for and downloaded by each player. To play in an Album Room, all songs in the album being played must have been downloaded before the album can be played. A small optional step while selecting the song is selecting the background that all of the players will play on. This is mostly a cosmetic change, since all this does is determine what playing field the avatars will be standing on and what font the combo counter and note quality indicator (Cool/Good/etc.) will be in, as well as determining the visual effect that displays whenever a note is hit well. By default, the background is random. Playing a songHorizontal bars slide down a series of seven columns, each corresponding to a key on the keyboard. Just before the notes hit the bottom of the column, the player has to hit the key corresponding to that column. Each keypress emits a note, vocal, or other instrument that creates a full-sounding song. A correct hit is also rewarded with a small 3D visual effect that is determined by the background on which the players are playing. The grading scale used by the game is, from most accurate press to least, Cool, Good, Bad, and Miss. Consecutive Cool and Good notes add both to the player's combo and to their Jam meter. When the Jam meter fills up (if you get 25 Cools, 50 Goods, or a combination all in one streak), a large number flashes in front of the player's avatar indicating their current Jam Combo. The goal of the player is to get both a high individual note combo as well as a high Jam Combo. Because the Jam meter fills up faster when a player hits a Cool instead of a Good, two players can both get a full combo (hitting every note as a Cool or Good) but still have a different Jam Combo. When the player gets fifteen Cools in a row, a blue pill appears in the pill meter, with a maximum of five pills. Each one of these pills will transform a Bad hit into a Cool, keeping the player's combo going. After all of the players are done playing the song, their individual scores are ranked against each other, and all players are awarded Gems based on how well they performed. One way players challenge themselves is by increasing or decreasing the speed at which the notes descend. The multipliers from the "base speed" are x0.5, x1, x1.5, x2, x2.5, x3, x4, x5, x6, and x8. These modifiers are often points of contention in VS Rooms, as many players try to play a song at the fastest speed possible, while others prefer to have the notes a bit slower. With many harder songs, x1 is used to increase the challenge, as the notes end up closer together, making it harder to read. Speeding up the notes does not affect the music at all, but instead spreads out the notes, making them (in non-extreme cases) easier to read in relation to each other, though the notes appear on screen for less time. As of January 27, 2006, the x8 speed was replaced by the xR speed in the Malaysian version of O2Jam. This mode allocates a different speed to each note column when playing the song, making songs even more challenging, and difficult to memorize. LevelsAn O2Jam player can level up from level 0 up to level 100. Upon reaching level 100, the player's experience (EXP) continues to increase, but the level stays at 100. An O2Jam GM has a level of 999. MissionsEvery four levels, starting with level 4, a mission will be assigned to the O2Jam player. Unless a player completes the mission, the player's EXP and level will not increase. CurrenciesO2Jam has two methods of paying for items in game, one of which involves real-life money (e-Points) and the other of which is rewarded through playing the game (Gems).
As of September 9, 2006, bonuses have been added to the Gems on certain Malaysian servers. Thalia gives +10% and Kleo now gives +20% to the Gem count per song. About half of the avatar items, and a small number of the pay-to-play songs are purchasable using this in-game currency. The highest song cost is 60,000 Gems and the lowest is 4,000 Gems. Pay to play/freeThe Korean O2Jam comes in both free and pay to play versions. The pay to play version allows players a few extra options:
Downloading the song files is separate from purchasing it, so many O2Jam players have the files for songs which that they cannot play.
As of December 1, 2005, the Malaysian version of O2Jam has become free for all players. However, users are required to pay to play for about half of the songs if they wish to play them. Gaining EXP, buying avatar items and playing all of the free songs (of which there are currently 167, inclusive of 12 songs payable with gems) are freely available to all users. As of October 25, 2007, there are 149 pay-to-play songs on O2Jam Malaysia, which results in a total of 316 songs (excluding previous removals) on that server. Song listSkill ringsSkill Rings allow for variations of the usual game play in different ways. Skill Rings must be activated by the room host and apply to all players in that room during the song period. There are three categories of Skill Rings: Arrange, Visibility and Power. Skill Rings may only be bought using e-Points in the Malaysian version, and last for a set number of uses before they disappear. Each Skill Ring has a different effect, as outlined below. Arrange rings
Visibility rings
Power ring/premium ringThe Power Ring was implemented on January 27, 2006 in the Malaysian version of O2Jam. This ring can be used by the host and hackers alike to make all songs they have temporarily available to other players in the room, i.e. all pay-to-play songs which the host has purchased become available to players in the room. There are two conditions which must be met to allow this ring to work, however. (The feature has been implemented but the ring is currently not in sale) It was removed from the Malaysian version of the game due to massive amounts of hackers abusing the ring.
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Mercedes Car
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