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"Pointer" redirects here. For other uses, see Pointer (disambiguation).
In computer science, a pointer is a programming language data type whose value refers directly to (or "points to") another value stored elsewhere in the computer memory using its address. Obtaining or requesting the value to which a pointer refers is called dereferencing the pointer. A pointer is a simple implementation of the general reference data type (although it is quite different from the facility referred to as a reference in C++). Pointers to data improve performance for repetitive operations such as traversing string and tree structures, and pointers to functions are used for binding methods in Object-oriented programming and run-time linking to dynamic link libraries (DLLs). While "pointer" has been used to refer to references in general, it more properly applies to data structures whose interface explicitly allows the pointer to be manipulated as a memory address. Because pointers allow largely unprotected access to memory addresses, there are risks associated with using them. For general information about references, see reference (computer science).
Pointers in data structuresWhen setting up data structures like lists, queues and trees, it is necessary to have pointers to help manage the way in which the structure is implemented and controlled. Typical examples of pointers would be start pointers, end pointers, or stack Pointers. Architectural rootsPointers are a very thin abstraction on top of the addressing capabilities provided by most modern architectures. In the simplest scheme, an address, or a numeric index, is assigned to each unit of memory in the system, where the unit is typically either a byte or a word, effectively transforming all of memory into a very large array. Then, if we have an address, the system provides an operation to retrieve the value stored in the memory unit at that address. In the usual case, a pointer is large enough to hold more addresses than there are units of memory in the system. This introduces the possibility that a program may attempt to access an address which corresponds to no unit of memory, either because not enough memory is installed or the architecture does not support such addresses. The first case may, in certain platforms as the Intel x86 architecture, be called a segmentation fault (segfault). The second case is possible in the current implementation of AMD64, where pointers are 64 bit long and addresses only extend to 48 bits. There, pointers must conform to certain rules (canonical addresses), so if a noncanonical pointer is dereferenced, the processor raises a general protection fault. On the other hand, some systems have more units of memory than there are addresses. In this case, a more complex scheme such as memory segmentation or paging is employed to use different parts of the memory at different times. The last incarnations of the x86 architecture support up to 36 bits of physical memory addresses, which were mapped to the 32-bit linear address space through the PAE paging mechanism. Thus, only 1/16 of the possible total memory may be accessed at a time. Another example in the same computer family was the 16-bit protected mode of the 80286 processor, which, though supporting only 16 MiB of physical memory, could access up to 1 GiB of virtual memory, but the combination of 16-bit address and segment registers made accessing more than 64 KiB in one data structure cumbersome. Some restrictions of ANSI pointer arithmetic may have been due to the segmented memory models of this processor family. In order to provide a consistent interface, some architectures provide memory-mapped I/O, which allows some addresses to refer to units of memory while others refer to device registers of other devices in the computer. There are analogous concepts such as file offsets, array indices, and remote object references that serve some of the same purposes as addresses for other types of objects. UsesPointers are directly supported without restrictions in languages such as C, C++, Pascal and most assembly languages. They are primarily used for constructing references, which in turn are fundamental to constructing nearly all data structures, as well as in passing data between different parts of a program. In functional programming languages that rely heavily on lists, pointers and references are managed abstractly by the language using internal constructs like cons. When dealing with arrays, the critical lookup operation typically involves a stage called address calculation which involves constructing a pointer to the desired data element in the array. In other data structures, such as linked lists, pointers are used as references to explicitly tie one piece of the structure to another. Pointers are used to pass parameters by reference. This is useful if we want a function's modifications to a parameter to be visible to the function's caller. This is also useful for returning multiple values from a function. C pointersThe basic syntax to define a pointer is
int *money;
This declares int *money = NULL; If a NULL pointer is dereferenced then a runtime error will occur and execution will stop likely with a segmentation fault. Once a pointer has been declared then, perhaps, the next logical step is to point it at something int a = 5; int *money = NULL; money = &a; This assigns the value of
*money = 8;
This says to take the contents of This example may be more clear if memory were examined directly. Assume that int a = 5; int *money = NULL;
(The NULL pointer shown here is 0x00000000.) By assigning the address of money = &a; yields the following memory values
Then by dereferencing
*money = 8;
the computer will take the contents of
Clearly, accessing C arraysTaking C pointers to the next step is the array. In C, array indexing is formally defined in terms of pointer arithmetic; that is, the language specification requires that int array[5]; /* Declares 5 contiguous (per Plauger Standard C 1992) integers */ int *ptr = array; /* Arrays can be used as pointers */ ptr[0] = 1; /* Pointers can be indexed with array syntax */ *(array + 1) = 2; /* Arrays can be dereferenced with pointer syntax */ This allocates a block of five integers and declares While most operators on arrays and pointers are equivalent, it is important to note that the Default values of an array can be declared like: int array[5] = {2,4,3,1,5}; If you assume that
Represented here are five integers: 2, 4, 3, 1, and 5. These five integers occupy 32 bits (4 bytes) each with the least-significant byte stored first (this is a little-endian architecture) and are stored consecutively starting at address 0x1000. The syntax for C with pointers is:
The last example is how to access the contents of
E.g. C linked listBelow is an example of the definition of a linked list in C. /* the empty linked list is * represented by NULL or some * other signal value */ #define EMPTY_LIST NULL struct link { /* the data of this link */ void *data; /* the next link; EMPTY_LIST if this is the last link */ struct link *next; }; Note that this pointer-recursive definition is essentially the same as the reference-recursive definition from the Haskell programming language:
data Link a = Nil
| Cons a (Link a)
The definition with references, however, is type-checked and doesn't use potentially confusing signal values. For this reason, data structures in C are usually dealt with via wrapper functions, which are carefully checked for correctness. Pass-by-address using pointersPointers can be used to pass variables by their address, allowing their value to be changed. For example: /* a copy of the int n is changed */ void not_alter(int n) { n = 360; } /* the actual variable passed (by address) is changed */ void alter(int *n) { *n = 120; } void func(void) { int x = 24; /*pass x's address as the argument*/ alter(&x); /* x now equal to 120 */ not_alter(x); /* x still equal to 120 */ } Memory-mapped hardwareOn some computing architectures, pointers can be used to directly manipulate memory or memory-mapped devices. Assigning addresses to pointers is an invaluable tool when programming microcontrollers. Below is a simple example declaring a pointer of type int and initialising it to a hexadecimal address in this example the constant int *hardware_address = (int *)0x7FFF; In the mid 80s, using the BIOS to access the video capabilities of PCs was slow. Applications that were display-intensive typically used to access CGA video memory directly by casting the hexadecimal constant #define VID ((unsigned (*)[80])0xB8000000) void foo() { VID[4][1] = 0x1F00 | 'A'; } Typed pointers and castingIn many languages, pointers have the additional restriction that the object they point to has a specific type. For example, a pointer may be declared to point to an integer; the language will then attempt to prevent the programmer from pointing it to objects which are not integers, such as floating-point numbers, eliminating some errors. For example, in C int *money; char *bags;
bags = money; because bags = (char *)money; which says to cast the integer pointer of In languages that allow pointer arithmetic, arithmetic on pointers takes into account the size of the type. For example, adding an integer number to a pointer produces another pointer that points to an address that is higher by that number times the size of the type. This allows us to easily compute the address of elements of an array of a given type, as was shown in the C arrays example above. When a pointer of one type is cast to another type of a different size, the programmer should expect that pointer arithmetic will be calculated differently. In C, for example, if the Although it's impossible in general to determine at compile-time which casts are safe, some languages store run-time type information which can be used to confirm that these dangerous casts are valid at runtime. Other languages merely accept a conservative approximation of safe casts, or none at all. Making pointers saferBecause pointers allow a program to access objects that are not explicitly declared beforehand, they enable a variety of programming errors. However, the power they provide is so great that it can be difficult to do some programming tasks without them. To help deal with their problems, many languages have created objects that have some of the useful features of pointers, while avoiding some of their pitfalls. One major problem with pointers is that as long as they can be directly manipulated as a number, they can be made to point to unused addresses or to data which is being used for other purposes. Many languages, including most functional programming languages and recent imperative languages like Java, replace pointers with a more opaque type of reference, typically referred to as simply a reference, which can only be used to refer to objects and not manipulated as numbers, preventing this type of error. Array indexing is handled as a special case. A pointer which does not have any address assigned to it is called a wild pointer. Any attempt to use such uninitialized pointers can cause unexpected behaviour, either because the initial value is not a valid address, or because using it may damage the runtime system and other unrelated parts of the program. In systems with explicit memory allocation, it's possible to create a dangling pointer by deallocating the memory region it points into. This type of pointer is dangerous and subtle because a deallocated memory region may contain the same data as it did before it was deallocated but may be then reallocated and overwritten by unrelated code, unknown to the earlier code. Languages with garbage collection prevent this type of error. Some languages, like C++, support smart pointers, which use a simple form of reference counting to help track allocation of dynamic memory in addition to acting as a reference. In the absence of reference cycles, where an object refers to itself indirectly through a sequence of smart pointers, these eliminate the possibility of dangling pointers and memory leaks. Delphi strings support reference counting natively. The null pointerA null pointer has a reserved value, often but not necessarily the value zero, indicating that it refers to no object. Null pointers are used routinely, particularly in C and C++ where the compile-time constant Because it does not refer to a meaningful object, an attempt to dereference a null pointer usually causes a run-time error that, if unhandled, terminates the program immediately. In the case of C, execution halts with a segmentation fault because the literal address of In C and C++ programming, two null pointers are guaranteed to compare equal; ANSI C guarantees that any NULL pointer will be equal to 0 in a comparison with an integer type. A null pointer should not be confused with an uninitialized pointer: a null pointer is guaranteed to compare unequal to any valid pointer, whereas depending on the language and implementation an uninitialized pointer might have either an indeterminate (random or meaningless) value or might be initialised to an initial constant (possibly but not necessarily In most C programming environments Computer systems based on a tagged architecture are able to distinguish in hardware between a NULL dereference and a legitimate attempt to access a word or structure at address zero. In some programming language environments (at least one proprietary Lisp implementation, for example) the value used as the null pointer (called Double indirectionIn C, it is possible to have a pointer point at another pointer. Although a higher number of pointer dereferences will add a performance penalty, this can make manipulating certain data structures particularly neat and elegant. For instance, consider this code to insert an item into a simple linked list: struct element { struct element *next; int value; }; struct element *head = NULL; void insert(struct element *item) { struct element **p; for(p = &head; *p != NULL; p = &(*p)->next) { if(item->value <= (*p)->value) { break; } } item->next = *p; *p = item; } Wild pointersWild pointers are pointers that have not been initialized (that is, set to point to a valid address) and may make a program crash or behave oddly. In the Pascal or C programming languages, pointers that are not specifically initialized may point to unpredictable addresses in memory. The following example code shows a wild pointer: int func(void) { char *p1 = malloc(sizeof(char)); /* (undefined) value of some place on the heap */ char *p2; /* wild (uninitialized) pointer */ *p1 = 'a'; /* This is OK, assuming malloc() has not returned NULL. */ *p2 = 'b'; /* This invokes undefined behavior */ } Here, Support in various programming languagesA number of languages support some type of pointer, although some are more restricted than others. If a pointer is significantly abstracted, such that it can no longer be manipulated as an address, the resulting data structure is no longer a pointer; see the more general reference article for more discussion of these. AdaAda is a strongly typed language where all pointers are typed and only safe type conversions are permitted. All pointers are by default initialized to BASICBASIC does not support pointers. Some dialects of BASIC, including FreeBASIC, have exhaustive pointer implementations, however. In FreeBASIC, maths on dim as integer f = 257 dim as any ptr g = @f dim as integer ptr i = g assert(*i = 257) assert( (g + 4) = (@f + 1) ) C and C++In C and C++ pointers are variables that store addresses and can be null. Each pointer has a type it points to, but one can freely cast between pointer types. A special pointer type called the “void pointer” allows pointing to any variable type, but is limited by the fact that it cannot be dereferenced directly. The address can be directly manipulated by casting a pointer to and from an integral type of sufficient size. While earlier standards did not have a integral type that was guaranteed to be larger enough, C99 has added the C++ fully supports C pointers and C typecasting. It also supports a new group of typecasting operators to help catch some unintended dangerous casts at compile-time. The C++ standard library also provides Pointer arithmetic, that is, the ability to modify a pointer's target address with arithmetic operations (as well as magnitude comparisons), is restricted by the language standard to remain within the bounds of a single array object (or just after it), though many non-segmented architectures will allow for more lenient arithmetic. Adding or subtracting from a pointer moves it by a multiple of the size of the datatype it points to. For example, adding 1 to a pointer to 4-byte integer values will increment the pointer by 4. This has the effect of incrementing the pointer to point at the next element in a contiguous array of integers -- which is often the intended result. Pointer arithmetic cannot be performed on Pointer arithmetic provides the programmer with a single way of dealing with different types: adding and subtracting the number of elements required instead of the actual offset in bytes. (though the While powerful, pointer arithmetic can be a source of computer bugs. It tends to confuse novice programmers, forcing them into different contexts: an expression can be an ordinary arithmetic one or a pointer arithmetic one, and sometimes it is easy to mistake one for the other. In response to this, many modern high level computer languages (for example Java) do not permit direct access to memory using addresses. Also, the safe C dialect Cyclone addresses many of the issues with pointers. See C programming language for more criticism. The int x = 4; void* q = &x; int* p = q; /* void* implicity converted to int*: valid C, but not C++ */ int i = *p; int j = *(int*)q; /* when dereferencing inline, there is no implicit conversion */ C++ does not allow the implicit conversion of int x = 4; void* q = &x; // int* p = q; This fails in C++: there is no implicit conversion from void* int* a = (int*)q; // C-style cast int* b = static_cast<int*>(q); // C++ cast In C++, there is no C#In the C# programming language, pointers are supported only under certain conditions: any block of code including pointers must be marked with the The .NET framework includes many classes and methods in the DThe D programming language is a derivative of C and C++ which fully supports C pointers and C typecasting. However D also offers numerous constructs such as foreach loops, out function parameters, reference types, and advanced array handling which replace pointers for most routine programming tasks. FortranFortran-90 introduced a strongly-typed pointer capability. Fortran pointers contain more than just a simple memory address. They also encapsulate the lower and upper bounds of array dimensions, strides (for example, to support arbitrary array sections), and other metadata. An association operator, type real_list_t real :: sample_data(100) type (real_list_t), pointer :: next => null () end type type (real_list_t), target :: my_real_list type (real_list_t), pointer :: real_list_temp real_list_temp => my_real_list do read (1,iostat=ioerr) real_list_temp%sample_data if (ioerr /= 0) exit allocate (real_list_temp%next) real_list_temp => real_list_temp%next end do Fortran-2003 adds support for procedure pointers. Also, as part of the C Interoperability feature, Fortran-2003 supports intrinsic functions for converting C-style pointers into Fortran pointers and back. Modula-2Pointers are implemented very much as in Pascal, as are OberonMuch as with Modula-2, pointers are available. There are still fewer ways to evade the type system and so Oberon and its variants are still safer with respect to pointers than Modula-2 or its variants. As with Modula-3, garbage collection is a part of the language specification. PascalPascal implements pointers in a straightforward, limited, and relatively safe way. It helps catch mistakes made by people who are new to programming, like dereferencing a pointer into the wrong datatype; however, a pointer can be cast from one pointer type to another. Pointer arithmetic is unrestricted; adding or subtracting from a pointer moves it by that number of bytes in either direction, but using the See also
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