Push technology

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Push technology, or server push, describes a style of Internet-based communication where the request for a given transaction originates with the publisher or central server. It is contrasted with pull technology, where the request for the transmission of information originates with the receiver or client.

Contents

General use

Push services are often based on information preferences expressed in advance. This is called a publish/subscribe model. A client might "subscribe" to various information "channels". Whenever new content is available on one of those channels, the server would push that information out to the user.

Synchronous conferencing and instant messaging are typical examples of push services. Chat messages and files are pushed to the user as soon as they are received by the messaging service. Both decentralised peer-to-peer programs (such as WASTE) and centralised programs (such as IRC or Jabber) allow pushing files, this means the sender initiates the data transfer rather than the recipient.

Email is also a push system: the SMTP protocol on which it is based is a push protocol (see Push e-mail). However, the last step—from mail server to desktop computer—typically uses a pull protocol like POP3 or IMAP. Modern e-mail clients make this step seem instantaneous by repeatedly polling the mail server, frequently checking it for new mail. The IMAP protocol includes the IDLE command, which allows the server to tell the client when new messages arrive. The original BlackBerry was the first popular example of push technology in a wireless context.

Another popular type of Internet push technology was PointCast Network, which gained popularity in the 1990s. It delivered news and stockmarket data. Both Netscape and Microsoft integrated it into their software at the height of the browser wars, but it later faded away and was replaced in the 2000s with RSS (a pull technology).

Other uses are push enabled web applications including market data distribution (stock tickers), online chat/messaging systems (webchat), auctions, online betting and gaming, sport results, monitoring consoles and sensor network monitoring.

Technologies

HTTP server push

A sub category of push technology specifically related to the HTTP protocol. The term server push was originally coined by Netscape in 1995.[1] A special MIME type called multipart/x-mixed-replace was added, which Netscape 1.1 and subsequent web browsers would interpret as a document changing whenever the server felt like pushing a new version to the client.[2][3] It is still supported by Mozilla Firefox, Opera and Safari today, but traditionally ignored by Microsoft.[4] It can be applied to HTML documents, but also for streaming images in webcam applications.

The WHATWG is drafting a Web Applications 1.0 specification [5] which pushes content to the client. On September 1st, 2006, the Opera web browser implemented this new experimental technology in a feature called "Server-Sent Events."[6][7]

HTTP streaming

HTTP streaming is a mechanism for sending data from a Web server to a Web browser in response to an event. HTTP Streaming is achieved through several common mechanisms.

In one such mechanism the web server does not terminate the response to the client after data has been served. This differs from the typical HTTP cycle in which the response is closed immediately following data transmission.

The web server leaves the response open such that if an event is received, it can immediately be sent to the client. Otherwise the data would have to be queued until the client's next request is made to the web server. The act of repeatedly queing and re-requesting information is known as a Polling mechanism.

Java pushlet

A pushlet is a Java technique where data is pushed by server-side objects to a client browser containing HTML pages. By using this technique the client doesn't need Java applets or other plug-ins to retrieve the data from the server. The clients will be automatically notified by new events, pushed by the server [8][9].

Long polling

Long polling is a variation of the traditional polling technique and allows to emulate information push from a server to a client. With long polling, the client requests information from the server in a similar way to a normal poll. However, if the server does not have any information available for the client, instead of sending an empty response, the server holds the request and waits for some information to be available. Once the information becomes available (or after a suitable timeout), a complete response is sent to the client. The client will normally then immediately re-request information from the server, so that the server will almost always have an available waiting request that it can use to deliver data in response to an event.

Long polling is itself not a push technology, but can be used under circumstances where a real push is not possible.

Other technologies

The term Comet has been used to describe push technologies applied to Ajax web applications. It's an umbrella term for a combination of web technologies such as HTTP server push and long polling (see above).

See also

References

  1. ^ An exploration of dynamic documents, Introdution of server-push and client-pull in Netscape 1.1
  2. ^ Client pull/Server push implementations
  3. ^ CGI Programming on the World Wide Web O'Reilly book explaining how to use Netscape server-push
  4. ^ Server-Push Documents (HTML & XHTML: The Definitive Guide) O'Reilly book explaining server-push
  5. ^ "Web Applications 1.0 specification".
  6. ^ "Event Streaming to Web Browsers" (2006-09-01). Retrieved on 2007-03-23.
  7. ^ "Opera takes the lead with AJAX support among browsers: More efficient streaming" (2007-09-01). Retrieved on 2007-03-23.
  8. ^ Pushlets introduction
  9. ^ JavaWorld article about pushlets

External links

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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