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A roguelike is a member of the role-playing video game genre that borrows its name and gameplay elements from the 1980 computer game Rogue. Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness and an emphasis on statistical character development. Though traditionally featuring a text user interface, many such games utilize graphic tiles to overcome character set limitations.[1]
History
Some features of Rogue existed in earlier games, notably: Adventure (1975), Dungeon (1975), and several written for the PLATO system, such as the multi-user games dnd (1975) and Moria (1975). Both dnd and Moria utilized limited graphics. Moria offered a primitive first-person, three-dimensional view,[2] while dnd presented a top-down map view similar to Rogue. Most of these earlier games scripted scenarios in advance that varied little from one play session to the next.[citation needed] In Rogue and Moria, the dungeon is randomly regenerated when the player begins, creating a new challenge each time. GameplayThese games present a plain view. Traditionally, an "@" sign represents the player character. Letters of the alphabet represent other characters (usually opposing monsters). Rogue itself only made use of capital letters, but present-day roguelikes vary capitalization to supply additional visual cues. A dog, for example, may be represented by the letter "d", and a dragon by a "D". Coloration may signal further distinction between creatures. For example, a Red Dragon might be represented by a red "D" and a Blue Dragon by a blue "D", each of differing abilities significant to player strategy. Additional dungeon features are represented by other ASCII (or ANSI) symbols. A traditional sampling follows.
Graphical adaptations are available for most early roguelikes, and it is not uncommon for new development projects to adopt a graphical user interface. Players issue game commands with at most a few keystrokes, rather than with simple sentences interpreted by a parser or by means of a pointing device such as a mouse. For example, in NetHack one would press "r" to read a scroll, "d" to drop an item, and "q" to quaff (drink) a potion.
Features
Notable examples
Modern roguelikes
Classic roguelikesPopularity
LegacyThe graphical action role-playing game Diablo bears a premise similar to that of Rogue: players slash their way through increasingly difficult monsters and attain treasure while traversing deeper into randomly-generated dungeons to complete quests. As such, some refer to Diablo as a roguelike despite wide differences in actual gameplay. See alsoReferences
Sources
External links
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This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.
Mercedes Car
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