TGA

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Truevision TGA
Filename extension .tga
.tpic
Internet media type image/x-targa
image/x-tga
Type code 'TPIC'
Uniform Type Identifier com.truevision.tga-image
Developed by Truevision
Type of format Raster image file

Truevision's (now AVID) TGA File Format, often referred to as TARGA File Format, is a raster graphics file format. It was the native format of Truevision Inc.'s TARGA and VISTA boards, which were the first graphic cards for IBM-compatible PCs to support Highcolor/truecolor display. This family of graphic cards was intended for professional computer image synthesis and video editing with PCs; for this reason, usual resolutions of TGA image files match those of the NTSC and PAL video formats.

TARGA is an acronym for Truevision Advanced Raster Graphics Adapter; TGA is an initialism for Truevision Graphics Adapter. Today, most people refer to the format as the "TARGA File Format".

TGA files commonly have the extension ".tga" on PC DOS/Windows systems and Mac OS X (older Macintosh systems use the "TPIC" type code). The format can store image data with 8, 16, 24, or 32 bits of precision per pixel[1] – the maximum 24 bits of RGB and an extra 8-bit alpha channel. Color data can be color-mapped, or in direct color or truecolor format; optionally, a lossless PackBits RLE compression can be employed.

The TGA file format was originally defined and specified by AT&T EPICenter with feedback from Island Graphics Inc in 1984. AT&T EPICenter was an internal spin-off of AT&T created to market new technologies AT&T had developed for color frame buffers. What later became Truevision was the result of a leveraged employee buyout from AT&T in 1987.

EPICenter's first two cards, the VDA (video display adapter) and ICB (image capture board), used the first incarnations of the TGA file format. The file extensions ".vda" and ".icb" implied information about the board specific data contained.

It was later determined by Alan Wlasuk (then head of EPICenter), Brad Pillow (EPICenter) and Steven Dompier (Island's president) that a more codified file format was needed. The file format was created and implemented by Brad Pillow and Shawn Steiner (EPICenter) and was developed in response to this need for a less board specific file format. A very simple extension was made to what was already in use, and contained information on width, height, pixel depth, an associated color map and image origin. A label field (up to 255 characters) was also included in the initial spec, but was rarely used.

At the time, another technically superior file format called TIFF also appeared, but its use for true color images was very limited as the implementation and sharing of files between applications supporting the TIFF specification was rather difficult and involved. The TGA file format's simplistic nature and portability between platforms is the main reason its widespread adoption and its continued success in a wide variety of applications worldwide to this day.

Initially the TGA file format was used in the ICB-PAINT and TARGA-PAINT programs (what later became known as TIPS) and for several projects in online real estate browsing and still-frame video teleconferencing.

The current version (2.0) includes several enhancements such as "postage stamps" (better known as thumbnails), an alpha channel, gamma value, and textual metadata, and was authored by Truevision Inc.'s Shawn Steiner with direction from Kevin Friedly and David Spoelstra in 1989.

At the time of its launching, it represented the state-of-the-art in digital image processing. Even today, though its maximum color depth is not well suited for high-end pre-press, intensive image processing systems, TGA is still used extensively throughout the animation and video industry because its primary intended outputs are standard TV screens, not color printed pages.

Uncompressed 24-bit TGA images are relatively simple compared to several other prominent 24-bit storage formats: A 24-bit TGA contains only an 18-byte header followed by the image data as packed RGB data. In contrast, BMP requires padding rows to 4-byte boundaries, TIFF and PNG are metadata containers that do not place the image data or attributes at a fixed location within the file.

Contents

Video games using TGA format

Many games create screenshot files in TGA format. The following is a list of the games that use this format, and how it is used in their respective games.

Video game How it is used
Age of Conan Textures
Battlefield 1942 Screenshots
Call of Duty 4 Screenshots
Civilization: Call to Power General usage
Colobot All images and textures
Command & Conquer: Generals with Zero Hour expansion pack In-game buttons, textures and map previews
Command & Conquer 3: Tiberium Wars with Kane's Wrath expansion pack In-game buttons, textures and map previews
Command & Conquer: Renegade Textures
Counter-Strike: Source Sprays can be uploaded with TGA.
Dawn of War Unit badges and player banners.
Day of Defeat: Source Screenshots
Doom 3 Screenshots
The Elder Scrolls III: Morrowind Inventory icons, user interface, most textures
The Elder Scrolls IV: Oblivion Some textures (mostly superseded by DDS format)
Europa Universalis III Textures and bitmap graphics
F/A-18 Hornet Operation Iraqi Freedom Textures and bitmap graphics
Glest Textures
Half-Life Screenshots and skybox images
Half-Life 2 Screenshots and skybox images
Homeworld 2 Badges on the ships
Klondike solitaire on the iPod classic Allows players to upload custom 39x54 TGA cardbacks to use in the game
Medal of Honor: Allied Assault Screenshots
Medieval II: Total War The majority of the game's map files
Messiah Screenshots are created when F12 is pressed. The TGA files are used as textures but with .001, .002, .003, etc. extensions, and can be discovered using Irfanview
Midtown Madness 2 Landscape textures
Neverwinter Nights Screenshots and textures
Quake III Arena Screenshots and transparent textures
Quake III Team Arena Screenshots and transparent textures
Quake IV Screenshots
Rainbow Six Graphics, such as arm patches
Rise of Nations Structures, military units and landscapes
Second Life Game allows textures to be uploaded/imported as TGA format files
Multiplayer games with the Source engine TGA is one of the formats that sprays can be uploaded from
Star Trek: Armada In-game textures
Star Trek: Armada II In-game textures
Star Wars Galaxies Offers options for screenshots in TGA format, as well as JPEG and BMP formats
Star Wars Jedi Knight: Jedi Academy Screenshots (also available in PNG format)
Star Wars Jedi Knight II: Jedi Outcast Screenshots (also available in PNG format)
Star Wars: Knights of the Old Republic II - The Sith Lords Screenshots
Sumotori Dreams Modding
Team Fortress 2 Screenshots; sprays can also be loaded from TGAs
Toribash Textures
Tremulous Model skins
Warcraft III Screenshots
Warhammer (R) Dawn Of War Characters and textures
Warhammer 40,000: Dawn of War: Soulstorm Unit badges and player banners
World in Conflict Screenshot files
World of Warcraft Screenshots (As of version 2.2, JPEG is the default format for Windows, PNG for Mac), TGA is also the only arbitrary format supported for add-on textures
X3: Reunion Screenshots

Other media

In the film Earth Girls are Easy, the aliens are given a makeover at the "Curl up and Dye" Salon. There is a short sequence showing the TARGA video card, and TIPS paint software in action.

References

See also

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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