Tennis (video game)

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Tennis
North American box art
North American box art
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Platform(s) FC/NES, FDS, Game Boy, PC-88, Mobile Phone, Virtual Console
Release date(s) NES version
JP January 14, 1984
NA October 18, 1985
EU September 1, 1986

PC-88 version
JP 1985

FDS version
JP February 21, 1986

Game Boy version
JP May 29, 1989
NA August, 1989

Virtual Console version
JP December 2, 2006
NA December 18, 2006
EU December 22, 2006[1]
AUS December 22 2006
Genre(s) Sports
Mode(s) Single-player, multiplayer
Media 192-kilobit cartridge
Input methods NES controller

Tennis is a video game released for the Nintendo Entertainment System in 1984. The concept of the game is very basic in that the player controls one person faced against an opponent CPU player. This game uses the same scoring system as "real-life" tennis. The game also features a doubles (2-player) option. The opponent CPU player can be set at 5 difficulties.

Gameplay of Tennis

The player has only two choices on how to hit the ball: a normal stroke (button A), or a lob (button B). The direction of the ball depends on the timing of the stroke, e.g. if the (right-handed) player hits a forehand early, the ball goes wide to the right, and if he hits it late, then the ball hooks to the left. If the player can reach a lob from the opponent, he can smash it. At higher difficulties, it is almost impossible to win the point except with a smash.

In 1985, Tennis was released for the Japan-only NEC PC-8801 by Hudson Soft. In 1989, the game was re-released for the Game Boy, and again in 2002 for the e-Reader and in the Nintendo GameCube game, Animal Crossing. It also appeared in WarioWare: Twisted! as one of 9-Volt's games. It is also available on the Wii's Virtual Console.

Apart from other Nintendo first party tennis games, such as Mario Tennis (Nintendo 64) and Mario Power Tennis (Nintendo GameCube), this game had much more realistic physics. For instance, players could accidentally hit the ball out of the court. In the other games, the power was purposefully limited and the ball would almost always stay in the court.

In a self-referential manner typical of Nintendo, Mario is the referee.

References and notes

See also

External links


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