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The Unix philosophy is a set of cultural norms and philosophical approaches to developing software based on the experience of leading developers of the Unix operating system.
McIlroy: A Quarter Century of UnixDoug McIlroy, the inventor of Unix pipes and one of the founders of the Unix tradition, summarized the philosophy as follows:
This is usually severely abridged to "Do one thing, do it well." Of the three tenets, only the third is specific to Unix, though Unix developers often emphasize all three tenets more than other developers. Pike: Notes on Programming in CRob Pike offers the following "rules" in Notes on Programming in C as programming maxims,[1] though they can be easily viewed as points of a Unix philosophy:[citation needed]
Pike's rules 1 and 2 restate Donald Knuth's[2] famous maxim "Premature optimization is the root of all evil." Ken Thompson rephrased Pike's rules 3 and 4 as "When in doubt, use brute force." Rules 3 and 4 are instances of the design philosophy KISS. Rule 5 was previously stated by Fred Brooks in The Mythical Man-Month. Jon Bentley's Programming Pearls also has a chapter on the same design principle. Rule 5 is often shortened to "write stupid code that uses smart data", and is an instance of the guideline "If your data structures are good enough, the algorithm to manipulate them should be trivial." Rule 6 is merely a humorous reference to Monty Python's Bruces sketch. Mike Gancarz: The UNIX PhilosophyIn 1994 Mike Gancarz (a member of the team that designed the X Window System), drew on his own experience with Unix, as well as discussions with fellow programmers and people in other fields who depended on Unix, to produce The UNIX Philosophy which sums it up into 9 paramount precepts:
The 10 lesser tenets are ones which are not universally agreed upon as part of the Unix philosophy, and in some cases, are hotly debated (Monolithic kernel vs. Microkernels):
Worse is betterRichard P. Gabriel suggests that a key advantage of Unix was that it embodied a design philosophy he termed "Worse is better". In the "Worse is better" design style, simplicity of both the interface and the implementation is more important than any other attribute of the system — including correctness, consistency and completeness. Gabriel argues that this design style has key evolutionary advantages, though he questions the quality of some results. For example, in the early days UNIX was a monolithic kernel (which means that user processes carried out kernel system calls all on the user stack). If a signal was delivered to a process while it was blocked on a long-term I/O in the kernel, such as sleep(10*60), then what should be done? Should the signal be delayed, possibly for a long time (maybe indefinitely) while the I/O completed? The signal handler could not be executed when the process was in kernel mode, with sensitive kernel data on the stack. Should the kernel back-out the system call, and store it, for replay and restart later, assuming that the signal handler completes successfully? In these cases Ken Thompson and Dennis Ritchie favored simplicity over perfection. The UNIX system would occasionally return early from a system call with an error stating that it had done nothing - the "Interrupted System Call" - an error number 4 (EINTR) in today's systems. Of course the call had been aborted in order to call the signal handler. This could only happen for a handful of long-running system calls, i.e. read(), write(), open(), select(), etc. On the plus side, this made the I/O system many times simpler to design and understand. The vast majority of user programs were never affected because they didn't handle or experience signals other than SIGINT/^C and would die right away if one was raised. For the few other programs - things like shells or text editors that respond to job control keypresses - small wrappers could be added to system calls so as to retry the call right away if this EINTR error was raised. Problem solved, in a simple way. Raymond: The Art of Unix ProgrammingEric S. Raymond, in his book The Art of Unix Programming, summarizes the Unix philosophy as the widely-used engineering philosophy, "Keep it Simple, Stupid" (KISS Principle). He then describes how he believes this overall philosophy is applied as a cultural Unix norm, although unsurprisingly it is not difficult to find severe violations of most of the following in actual Unix practice:
Many of these norms are accepted outside of the Unix community — if not when Unix first used them, then later on. Also, many were not unique or original to the Unix community. Nevertheless, adepts at Unix programming tend to accept a combination of these ideas as the foundation of the Unix style. ControversyIt is controversial as to whether the Free Software Foundation's GNU work-alikes of standard Unix programs (such as diff, find, etc) follow the "Unix Philosophy" or misunderstand it. Certainly at least some Unix old timers claim the latter, since GNU tools are often substantially larger and more featureful than their Unix equivalents. Already in 1983 Brian Kernighan and Rob Pike wrote a paper titled Program Design in the UNIX Environment and gave a presentation on UNIX Style, or cat -v Considered Harmful criticizing BSD's expansion of the functionality of basic Unix tools like cat. This trend only became much more significant with the advent of GNU and commercial Unix variants, and it is common for a single program to provide numerous features based on how it is called (for example, a program that both compresses and decompresses a file based on what name it is called by; an extreme example being the embedded Linux application BusyBox, which consolidates the most common command line functions into a single binary). Quotes
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