|
Article on other languages:
|
A virtual method table, virtual function table, dispatch table, or vtable, is a mechanism used in programming language to support dynamic dispatch (or run-time method binding). Suppose a program contains several classes in an inheritance hierarchy: a superclass, When the program calls the There are a variety of different ways to implement such dynamic dispatch, but the vtable solution is especially common among C++ and related languages (such as D and C#). Languages which separate the programmatic interface of objects from the implementation, like Visual Basic and Delphi, also tend to use the vtable approach, because it allows objects to use a different implementation simply by using a different set of method pointers.
ImplementationAn object's dispatch table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's dispatch table. The dispatch table is the same for all objects belonging to the same class, and is therefore typically shared between them. Objects belonging to type-compatible classes (for example siblings in an inheritance hierarchy) will have dispatch tables with the same layout: the address of a given method will appear at the same offset for all type-compatible classes. Thus, fetching the method's address from a given dispatch table offset will get the method corresponding to the object's actual class.[1] The C++ standards do not mandate exactly how dynamic dispatch must be implemented, but compilers generally use minor variations on the same basic model. Typically, the compiler creates a separate vtable for each class. When an object is created, a pointer to this vtable, called the virtual table pointer or vpointer, is added as a hidden member of this object (often the first member). The compiler also generates "hidden" code in the constructor of each class to initialize the vpointers of its objects to the address of the corresponding vtable. ExampleConsider the following class declarations in C++ syntax: class B1 { public: void f0() {} virtual void f1() {} int int_in_b1; }; class B2 { public: virtual void f2() {} int int_in_b2; }; used to derive the following class: class D : public B1, public B2 { public: void d() {} void f2() {} // override B2::f2() int int_in_d; }; and the following piece of C++ code: B2 *b2 = new B2(); D *d = new D(); G++ 3.4.6 from GCC produces the following 32 bit memory layout for the object b2: +0: pointer to virtual method table of B2 +4: value of int_in_b2 virtual method table of B2: +0: B2::f2() +4: B2::~B2() and the following memory layout for the object d: +0: pointer to virtual method table of D (for B1) +4: value of int_in_b1 +8: pointer to virtual method table of D (for B2) +16: value of int_in_b2 +20: value of int_in_d virtual method table of D (for B1): +0: B1::f1() +4: D::~D() +8: D::d() +12: D::f2() virtual method table of D (for B2): +0: D::f2() // B2::f2() is overridden by D::f2() +4: D::~D() Note that non-virtual functions (such as Overriding of the method Multiple inheritance and thunksThe G++ compiler implements the multiple inheritance of the classes Consider the following C++ code: D *d = new D(); B1 *b1 = dynamic_cast<B1*>(d); B2 *b2 = dynamic_cast<B2*>(d); While InvocationA call to In the case of single inheritance (or in a language with only single inheritance), if the vpointer is always the first element in *((*d)[0])(d) In the more general case, as above, calling *((d->/*pointer to virtual method table of D (for B1)*/)[0])(d) *((d->/*pointer to virtual method table of D (for B1)*/)[12])(d) *((d->/*pointer to virtual method table of D (for B2)*/)[0])(d+8) By comparison, a call to *B1::f0(d) EfficiencyA virtual call requires at least an extra indexed dereference, and sometimes a "fixup" addition, compared to a non-virtual call, which is simply a jump to a compiled-in pointer. Therefore, calling virtual functions is inherently slower than calling non-virtual functions. Experiments indicate that approximately 6-13% of execution time is spent simply dispatching to the correct function, though the overhead can be as high as 50%[2]. Furthermore, in environments where JIT compilation is not in use, virtual function calls usually cannot be inlined. While a compiler could replace the lookup and indirect call with, for instance, a conditional execution of each inlined body, such optimizations are not common. To avoid this overhead, compilers usually avoid using vtables whenever the call can be resolved at compile time. Thus, the call to Comparison with alternativesThe vtable is generally a good performance trade-off to achieve dynamic dispatch, but there are alternatives, such as binary tree dispatch, with higher performance but different costs[3]. However, vtables only allow for single dispatch on the special "this" parameter, in contrast to multiple dispatch (as in CLOS or Dylan), where the types of all parameters can be taken into account in dispatching. Vtables also only work if dispatching is constrained to a known set of methods, so they can be placed in a simple array built at compile time, in contrast to duck typing languages (such as Smalltalk, Python or JavaScript). Languages that provide either or both of these features often dispatch by looking up a string in a hash table, or some other equivalent method. There are a variety of tricks to speed this up (e.g., interning/tokenizing method names, caching lookups, just-in-time compilation), and dispatch time often does not have a significant effect on total processing time, but nonetheless, vtable lookup is obviously faster. Vtables are also simpler to implement and debug, and closer to the "C spirit" than hash tables of strings. See alsoNotes
References
|
This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.
Mercedes Car
This site monitored by SitePinger.net