Will Crowther

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William ("Willie" or "Will") Crowther (born 1936) is a computer programmer and caver. He is best known as the co-creator of Colossal Cave Adventure, a seminal computer game that influenced the first decade of game design and created a new game genre, text adventures.

Contents

Biography

During the early 1970s Crowther worked at defense contractor and internet pioneer Bolt Beranek and Newman (BBN), where he was part of the original small ARPAnet development team. His implementation of a distributed distance vector routing system for the ARPAnet was an important step in the evolution of the Internet.

Crowther met and married Pat Crowther while at MIT.

Adventure

Following his divorce from his wife, Crowther used his spare time to develop a simple text-based adventure game in Fortran on BBN's PDP-10. He created it as a diversion his daughters Sandy and Laura could enjoy when they came to visit.[1]

Crowther wrote:

"I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves - Mammoth Cave in Kentucky in particular. Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing. My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun."[2]


In Colossal Cave, or more simply called Adventure, the player moves around an imaginary cave system by entering simple, two-word commands and reading text describing the result. Crowther used his extensive knowledge of cave exploration as a basis for the game play, and there are many similarities between the locations in the game and those in Mammoth Cave, particularly its Bedquilt section.[3] In 1975 Crowther released the game on the early ARPAnet system, of which BBN was a prime contractor.[4]

In the spring of 1976, he was contacted by Stanford researcher Don Woods, seeking his permission to enhance the game. Crowther agreed, and Woods developed several enhanced versions on a PDP-10 housed in the Stanford Artificial Intelligence Laboratory (SAIL) where he worked. (Montfort, 2003, p. 89) Over the following decade the game gained in popularity, being ported to many operating systems, including personal-computer platform CP/M.

The basic game structure invented by Crowther (and based in part on the example of the ELIZA text parser) was carried forward by the designers of later adventure games. Marc Blank and the team that created the Zork adventures cite Adventure as the title that inspired them to create their game. They later founded Infocom and published a series of popular text adventures.

Caving

The location of the game in Colossal Cave was not a coincidence. Will and his first wife Pat Crowther were active and dedicated cavers in the 1960s and early 1970s—both were part of many expeditions to connect the Mammoth and Flint Ridge cave systems. Pat played a key role in the September 9, 1972 expedition that finally made the connection.[5]

As a member of the MIT Outing Club during the late 1950s and early 1960s, Will has also played an important role in the development of rock climbing in the Shawangunks in New York State. (Waterman, 1993, p. 146) He began climbing there in the 1950s and continues to climb today. He made the first ascent of several classic routes including Arrow, Hawk, Moonlight, and Senté. Some of these routes sparked controversy because protection bolts were placed on rappel; a new tactic that Crowther and several others began to use at the time. The community reaction to this technique was an important part of the evolution of climbing ethics in the Shawangunks and beyond.

Will continues to lead an active life. On June 15th 2008, at the age of 73, Will became a certified SCUBA diver in Lake George, NY.[citation needed]

References

  1. ^ Montfort, 2003, p. 85-97
  2. ^ Peterson, 1993
  3. ^ Montfort, 2003, p. 88
  4. ^ Montfort, 2003, p. 89
  5. ^ Brucker, 1976, p. 299

Bibliography

External links

Jerz, D.G. 2007. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky. Digital Humanities Quarterly 1:2, summer 2007.


Persondata
NAME Crowther, William
ALTERNATIVE NAMES
SHORT DESCRIPTION computer programmer and caver
DATE OF BIRTH 1936
PLACE OF BIRTH
DATE OF DEATH
PLACE OF DEATH

This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.


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