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WorldsAway was an online graphical "virtual chat"[2] environment in which users designed their own two dimensionally represented avatars.[3][4] It was one of the first visual virtual worlds.[2] In 1996 it was one of the top 20 most popular forums on Compuserve.[5]
HistoryWorldsAway was an English version of Fujitsu and LucasArts' Habitat II for the Commodore 64. Habitat II was launched in 1985 and was the first online virtual world. WorldsAway was originally launched through QLink and later in 1995 through CompuServe[6] as a free service for members. The world was called Kymer[1] and moved to the public Internet in 1997 back under the operation of Fujitsu.
GameplayWorldsaway users would login, first only via dial-up Compuserve accounts, later via the public internet. First-time users would choose their gender, name, head and body style on a virtual ship before entering the world proper to meet other online users (these could be changed later by paying a quantity of tokens).[8] Each subscriber would view and manipulate their own avatar which was displayed in a limited set of poses and profiles.[4] A user would walk their avatar around a virtual city (named Kymer), enter shops and teleporter cabins, gesture or chat to other avatars (cartoon like text bubbles would appear), and carry out various in-game actions.[4][2] Ty Burr's 1996 review of the three graphical chat worlds then available (the others were Worlds Chat and Time Warner's The Palace) rated WorldsAway the lowest at C+, criticizing the slowness and lack of flexibility.[2] Unlike some modern virtual worlds, WorldsAway did not boast 3D graphics or any combat system.[9] Most time spent in the world by users was spent on economic endeavors.[citation needed] Other popular past-times were playing Bingo[2] and other simple games. These games were not a part of the original software; however, were made by third party developers as plug-ins.[9] See alsoNotes
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Mercedes Car
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