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This article is about the technique used in 3D graphics. For wrapping in word processing, see Word wrap.
In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons. To wrap a position x to an area of width w, calculate the value ImplementationFor computational purposes the wrapped value x' of x can be expressed as where xmax is the highest value in the range, and xmin is the lowest value in the range. Pseudocode for wrapping of a value to a range other than 0-1 is
function wrap(X, Min, Max: Real): Real;
X := X - Int((X - Min) / (Max - Min)) * (Max - Min);
if X < 0 then //This corrects the problem caused by using Int instead of Floor
X := X + Max - Min;
return X;
Pseudocode for wrapping of a value to a range of 0-1 is
function wrap(X: Real): Real;
X := X - Int(X);
if X < 0 then
X := X + 1;
return X;
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This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.
Mercedes Car
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