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The ziggurat algorithm is an algorithm to generate random numbers from a non-uniform distribution. It belongs to the class of rejection sampling algorithms and can be used for choosing values from a monotone decreasing probability distribution. It can also be applied to symmetric unimodal distributions such as the normal distribution by choosing a point from one half and then randomly choosing a half. It was developed by George Marsaglia and Wai Wan Tsang. Like most such algorithms, it assumes an underlying source of uniformly-distributed random numbers, typically a pseudo-random number generator. In the common case (97.5% of the time for normal and exponential distributions with typical table sizes), the algorithm consists of generating a random floating-point value, a random table index, performing one table lookup, one multiply and one comparison. This is considerably faster than the two more commonly used methods to generate normally distributed random numbers, the Marsaglia polar method or the Box-Muller transform, which require at least a logarithm and a square root. On the other hand, the ziggurat algorithm is more complex to implement and requires precomputed tables, so it is best used when large quantities of random numbers are required. The ziggurat algorithm is so named because it covers the probability distribution with rectangular segments stacked in decreasing size order, resembling a ziggurat.
The Ziggurat algorithm used to generate sample values with a normal distribution. (Only positive values are shown for simplicity.) The pink dots are initially uniform-distributed random numbers. The desired distribution function is first segmented into equal areas "A". One layer i is selected at random by the uniform source at the left. Then a random value from the top source is multipled by the width of the chosen layer, and the result is x tested to see which region of the slice it falls into with 3 possible outcomes: 1) (left, solid black region) the sample clearly under the curve and is passed directly to output, 2) (right, vertically striped region) the sample value may lie under the curve, and must be tested further. In that case, a random y value within the chosen layer is generated and compared to f(x). If less, the point is under the curve and the value x is output. If not, (the third case), the chosen point x is rejected and the algorithm is restarted from the beginning.
Theory of operationThe ziggurat algorithm is a rejection sampling algorithm; it randomly generates a point in a distribution slightly larger than the desired distribution, then tests whether the generated point is inside the desired distribution. If not, it tries again. Given a random point underneath a probability distribution curve, its x coordinate is a random number with the desired distribution. The distribution the ziggurat algorithm chooses from is made up of n equal-area regions; n−1 rectangles that cover the bulk of the desired distribution, on top of a non-rectangular base that includes the tail of the distribution. Given a monotone decreasing probability distribution function f(x), defined for all x≥0, the base of the ziggurat is defined as all points inside the distribution and below y1 = f(x1). This consists of a rectangular region from (0, 0) to (x1, y1), and the (typically infinite) tail of the distribution, where x > x1 (and y < y1). This layer has area A. On top of this, add a rectangular layer of width x1 and height A/x1, so it also has area A. The top of this layer is at height y2 = y1 + A/x1, and intersects the distribution function at a point (x2, y2), where y2 = f(x2). This layer includes every point in the distibution function between y1 and y2, but (unlike the base layer) also includes points such as (x1, y2) which are not in the desired distribution. Further layers are then stacked on top. To use a precomputed table of size n (n=256 is typical), one chooses x1 such that xn=0, meaning that the top box, box n, reaches the distribution's peak at (0, f(0)) exactly. Layer i extends vertically from yi to yi+1, and can be divided into two regions horizontally: the (generally larger) portion from 0 to xi+1 which is entirely contained within the desired distribution, and the (small) portion from xi+1 to xi, which is only partially contained. Ignoring for a moment the problem of layer 0, and given uniform random variables U0 and U1 ∈ [0,1), the ziggurat algorithm can be described as:
Step 1 amounts to choosing a low-resolution y coordinate. Step 3 tests if the x coordinate is clearly within the desired distribution function without knowing more about the y coordinate. If it is not, step 4 chooses a high-resolution y coordinate and step 5 does the rejection test. With closely spaced layers, the algorithm terminates at step 3 a very large fraction of the time. Note that for the top layer n−1, however, this test always fails, because xn = 0. Layer 0 can also be divided into a central region and an edge, but the edge is an infinite tail. To use the same algorithm to check if the point is in the central region, generate a fictitious x0 = A/y1. This will generate points with x < x1 with the correct frequency, and in the rare case that layer 0 is selected and x ≥ x1, use a special fallback algorithm to select a point at random from the tail. Because the fallback algorithm is used less than one time in a thousand, speed is not essential. Thus, the full ziggurat algorithm for one-sided distributions is:
For a two-sided distribution, of course, the result must be negated 50% of the time. This can often be done conveniently by choosing U0 ∈ (−1,1) and, in step 3, testing if |x| < xi+1. Fallback algorithms for the tailBecause the ziggurat algorithm only generates most outputs very rapidly, and requires a fallback algorithm for outliers, it is always more complex than a more direct implementation. The fallback algorithm, of course, depends on the distribution. For an exponential distribution, the tail looks just like the body of the distribution. One way is to fall back to the most elementary algorithm E=−ln(U1) and let x=x1−ln(U1). Another is to call the ziggurat algorithm recursively. For a normal distribution, Marsaglia suggests a compact algorithm:
Since x1 ≈ 3.5 for typical table sizes, the test in step 3 is almost always successful. Note also that −ln(U) is just a simple way to generate an exponentially distributed random number; if you have a ziggurat exponential distribution generator available, you can use it instead. OptimizationsThe algorithm can be performed efficiently with precomputed tables of xi and yi = f(xi), but there are some modifications to make it even faster:
Generating the tablesIt is possible to store the entire table precomputed, or just include the values n, y1, A, and an implementation of f −1(x) in the source code, and compute the remaining values when initializing the random number generator. As previously described, you can find xi = f −1(yi) and yi+1 = yi−A/xi. Repeat n−1 times for the layers of the ziggurat. At the end, you should have yn=f(0). There will, of course, be some round-off error, but it is a useful sanity test to see that it is acceptably small. When actually filling in the table values, just assume that xn=0 and yn=f(0), and accept the slight difference in layer n−1's area as rounding error. Finding x1 and AGiven an initial (guess at) x1, you need a way to compute the area t of the tail for which x>x1. For the exponential distribution, this is just e−x1, while for the normal distribution, assuming you are using the unnormalized f(x) = e−x²/2, this is √(π/2)erfc(x/√2). For more awkward distributions, numerical integration may be required. With this in hand, from x1, you can find y1 = f(x1), the area t in the tail, and the area of the base layer A = x1y1 + t. The compute the series yi and xi as above. If yi > f(0) for any i < n, then the initial estimate x0 was too low, leading to too large an area A. If yn < f(0), then the initial estimate x0 was too high. Given this, use a root-finding algorithm (such as the bisection method) to find the value x1 which produces yn−1 as close to f(0) as possible. Alternatively, look for the value which makes the area of the topmost layer, xn−1(f(0)−yn−1), as close to the desired value A as possible. This saves one evaluation of f −1(x) and is actually the condition of greatest interest. See alsoReferences
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Mercedes Car
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