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Zork I: The Great Underground Empire is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980. It was the first game in the popular Zork trilogy and was released for a wide range of computer systems, followed by Zork II and Zork III. Selling more than 400,000 copies,[1] it is Infocom's first game.
PlotThe game takes place in the Zork calendar year 948 GUE (although the passage of time is not notable in gameplay). The player steps into the deliberately vague role of an "adventurer". The game begins near a White House in a small, self-contained area. Although the player is given little instruction, the house provides an obvious point of interest. When the player enters the house, it yields a number of intriguing objects: an ancient brass lantern, an empty trophy case, an intricately engraved sword, etc. Beneath the rug a trap door leads down into a dark dungeon. But what initially appears to be a dungeon is actually one of several entrances to a vast subterranean land--the Great Underground Empire. The player soon encounters dangerous creatures, including deadly grues, an axe-wielding troll, a giant cyclops and a nimble-fingered thief. The ultimate goal of Zork I is to collect the Nineteen Treasures of Zork and install them in the trophy case. Finding the treasures requires solving a variety of puzzles such as the navigation of two brutal mazes and some intricate manipulations at Flood Control Dam #3. Placing all of the treasures into the trophy case scores the player 350 points and grants the rank of "Master Adventurer." An ancient map with further instructions then magically appears in the trophy case. These instructions provide access to a stone barrow. The entrance to the barrow is the end of Zork I and the beginning of Zork II. It is possible to score all 350 points in 231 moves (and complete the game completely in 236 moves).[2] FeeliesInfocom did not begin their tradition of including feelies, or extra items related to a game, until the 1982 release Deadline. Later re-releases of the game, however, were packaged with:
Although the back of the Zork I "Grey box" depicted a zorkmid coin included with the other feelies, production difficulties led to the coins' omission from the packages. Zorkmid coins were not included as feelies until the release of the Zork Trilogy boxed set. NotesThe opening text of Zork I is among the most famous descriptions in computer games:
This is quite simplistic when compared to Infocom's later games, many of which started with screenfuls of introductory text. Several of the game's situations and descriptions have become iconic within the field of interactive fiction, such as the brass lantern and the "Elvish sword of great antiquity". Zork I also introduced the famous grue, a "sinister, lurking presence" who kills adventurers who go exploring in the dark. Grues appeared (or, at least, were mentioned) in many subsequent Infocom adventures, right up to the 1997 graphic adventure Zork Grand Inquisitor, published by Activision. "Fweep" is the sound that the vampire bat makes. In Sorcerer, "Fweep" is also the name of a spell that changes the caster into a bat. According to the Sorcerer InvisiClues hint book, the bat is repeating the last word he ever heard as a human—if the bat was previously a human, of course. ReleasesThe original version of Zork I was published by Personal Software and simply called Zork. It was distributed in clear plastic bags containing only the game disk and a 36-page booklet. Infocom's first "self-published" version of Zork I was in the so-called "Folio" format which included a single piece of paper describing how to run the game. The feelies noted above were only introduced when Zork I was re-released in the "Grey box" format. Zork I was one of five Infocom games that were released in Solid Gold format with in-game hints. There is also an abridged version, called Mini-Zork I, dated November 24, 1987. Mini-Zork was released free of charge as a promotion. A German language version was developed, but never released. An unfinished version of this story file, dated January 13, 1988, has made its way into public circulation. The German is evidently non-native, containing many spelling and grammar errors. It is known that Jeff O'Neill worked on this version. A Japanese version was released for the Sega Saturn and PlayStation in 1996. This Japanese version includes graphics, sound effects, music, and auto-mapping. Of course, it was only released in Japan. Fans remade Zork I as a 3d game using the Neverwinter Nights game engine. The remake is titled Zork I: The Great Underground Empire.[3] QuotesZork is a source for many famous quotes. These are sometimes used in other interactive fiction games, or as a knowing identification between fans.
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